Closed Batfoxkid closed 2 years ago
"class"
"custom"
ff2_game_disguises
ff2_pref_special
ff2_game_telefrag
FF2R_OnPickupDroppedWeapon
CTFPlayer::CanPickupDroppedWeapon
FF2R_OnBossEquipped
FF2R_OnBossModifier
FF2R_GetPluginHandle
FF2R_GetGamemodeType
FF2R_StartLagCompensation
FF2R_FinishLagCompensation
FF2R_UpdateBossAttributes
FF2R_GetClientHud
FF2R_SetClientHud
primary ammo from damage
secondary ammo from damage
spawn_many_objects_on_kill
charge outlines bosses
"class"
argument for boss weapons that defines the correct class to use"custom"
tree to define custom attributes for boss weaponsff2_game_disguises
can not longer be changed while players are on the serverff2_pref_special
to determine if players can select modifiers or will be a random eventff2_game_telefrag
to change telefrag damage dealt on bossesFF2R_OnPickupDroppedWeapon
to override the events ofCTFPlayer::CanPickupDroppedWeapon
FF2R_OnBossEquipped
which calls after a boss is given weapons/healthFF2R_OnBossModifier
which calls when given a difficulty cfgFF2R_GetPluginHandle
to get the plugin handle of FF2RFF2R_GetGamemodeType
to get if the gamemode is activeFF2R_StartLagCompensation
andFF2R_FinishLagCompensation
to manually do lag compensationFF2R_UpdateBossAttributes
which correctly updates health, speed, and the health bar of a bossFF2R_GetClientHud
which gets if NoHud was setFF2R_SetClientHud
which allows setting NoHudprimary ammo from damage
secondary ammo from damage
spawn_many_objects_on_kill
spawning eggs from the attacker rather then the victimcharge outlines bosses
error when not having a weapon charge