Batfoxkid / Freak-Fortress-2-Rewrite

The gamemode that's now also a standalone boss maker.
https://forums.alliedmods.net/forumdisplay.php?f=154
GNU General Public License v3.0
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[Bug] On Win as boss, boss just t-pose with, his minions too + On the first round, the music turns on before the round begins #40

Closed Frixux closed 1 year ago

Frixux commented 1 year ago

Description

after winning a round, as the boss on my server, boss loses his weapon and puts himself in the t position, minions do the same thing second bug; On the first round, the music turns on before the round begins

Reproduce

1.Select any bosses 2.Win Round. second bug: 1.Play on first round as boss

  1. Music will play before round begin.

Media

https://www.youtube.com/watch?v=5_ZjIwurM8E&ab_channel=DemoSamedi https://www.youtube.com/watch?v=Ul6DPuhBIX0&ab_channel=DemoSamedi https://www.youtube.com/watch?v=VrNrB927T8I&ab_channel=DemoSamedi

Environment

Batfoxkid commented 1 year ago

Can't seem to replicate music playing before round start, do you mind sharing your boss config?

Frixux commented 1 year ago

Yeah Sure

"sound_bgm" { "freak_fortress_2/new_spookmaster/new_spookmaster_theme2.mp3" { "time" "339.0" "name" "Hang'em All" "artist" "Carpenter Brut" } "freak_fortress_2/new_spookmaster/new_spookmaster_theme4.mp3" { "time" "278.0" "name" "Maniac" "artist" "Carpenter Brut" }

Batfoxkid commented 1 year ago

I would like to see more of the config such as other sound arguments.

Frixux commented 1 year ago
"sound_begin"
{
    "freak_fortress_2/new_spookmaster/new_spookmaster_intro2.mp3"           ""
}
"sound_win"
{
    "freak_fortress_2/new_spookmaster/new_spookmaster_win1.mp3"             ""
}
"sound_death"
{
    "freak_fortress_2/new_spookmaster/original_spookmaster_death.mp3"       ""
}
"sound_kill"
{
            "freak_fortress_2/new_spookmaster/kill1.mp3"                            ""
            "freak_fortress_2/new_spookmaster/kill2.mp3"                            ""
            "freak_fortress_2/new_spookmaster/kill3.mp3"                            ""
            "freak_fortress_2/new_spookmaster/kill4.mp3"                            ""
            "freak_fortress_2/new_spookmaster/kill5.mp3"                            ""
            "freak_fortress_2/new_spookmaster/kill6.mp3"                            ""
            "freak_fortress_2/new_spookmaster/kill7.mp3"                            ""
            "freak_fortress_2/new_spookmaster/kill8.mp3"                            ""
            "freak_fortress_2/new_spookmaster/kill9.mp3"                            ""
            "freak_fortress_2/new_spookmaster/kill10.mp3"                           ""
            "freak_fortress_2/new_spookmaster/kill11.mp3"                           ""  
            "freak_fortress_2/new_spookmaster/kill12.mp3"                           ""
            "freak_fortress_2/new_spookmaster/kill13.mp3"                           ""
            "freak_fortress_2/new_spookmaster/kill14.mp3"                           ""
            "freak_fortress_2/new_spookmaster/kill15.mp3"                           ""
}
    "sound_kspree"
{
    "freak_fortress_2/new_spookmaster/new_spookmaster_kspree1.mp3"          ""
            "freak_fortress_2/new_spookmaster/new_spookmaster_kspree2.mp3"          ""
            "freak_fortress_2/new_spookmaster/original_spookmaster_kspree.mp3"      ""
} 
    "catch_phrase"
{
    "freak_fortress_2/new_spookmaster/original_spookmaster_kill.mp3"    ""
}
    "sound_ability"
{
    "freak_fortress_2/new_spookmaster/new_spookmaster_kspree2.mp3"          ""

    "freak_fortress_2/new_spookmaster/original_spookmaster_kill.mp3"    "1"
}  
"sound_stabbed"
{
    "freak_fortress_2/new_spookmaster/new_spookmaster_backstab1.mp3"        ""
            "freak_fortress_2/new_spookmaster/new_spookmaster_backstab2.mp3"        ""
}
    "sound_nextlife"
{
    "1"     "freak_fortress_2/new_spookmaster/spookmaster_bgm_original2.mp3" 
    "1music"    "432.0"
    "1name"     "Inferno (Cinder's Theme)"
    "1artist"   "Mick Gordon"
}
"sound_bgm"
{
    "freak_fortress_2/new_spookmaster/new_spookmaster_theme2.mp3"
    {
        "time"      "339.0"
        "name"      "Hang'em All"
        "artist"    "Carpenter Brut"
    }
            "freak_fortress_2/new_spookmaster/new_spookmaster_theme4.mp3"
    {
        "time"      "278.0"
        "name"      "Maniac"
        "artist"    "Carpenter Brut"
    }
}
    "sound_precache"
{
            "freak_fortress_2/new_spookmaster/spookmaster_bgm_original.mp3"       ""
    "freak_fortress_2/new_spookmaster/spookmaster_bgm_original2.mp3"      ""
            "freak_fortress_2/new_spookmaster/boner_ragemode.mp3"                 ""
            "freak_fortress_2/new_spookmaster/boner_ragemode2.mp3"                ""
} 
Batfoxkid commented 1 year ago

After some testing, it's found that nothing with base FF2R and it's subplugins can cause this issue. A likely bad plugin using FF2_StartMusic early in the round might be at fault.