Closed Frixux closed 1 year ago
Can't seem to replicate music playing before round start, do you mind sharing your boss config?
Yeah Sure
"sound_bgm" { "freak_fortress_2/new_spookmaster/new_spookmaster_theme2.mp3" { "time" "339.0" "name" "Hang'em All" "artist" "Carpenter Brut" } "freak_fortress_2/new_spookmaster/new_spookmaster_theme4.mp3" { "time" "278.0" "name" "Maniac" "artist" "Carpenter Brut" }
I would like to see more of the config such as other sound arguments.
"sound_begin"
{
"freak_fortress_2/new_spookmaster/new_spookmaster_intro2.mp3" ""
}
"sound_win"
{
"freak_fortress_2/new_spookmaster/new_spookmaster_win1.mp3" ""
}
"sound_death"
{
"freak_fortress_2/new_spookmaster/original_spookmaster_death.mp3" ""
}
"sound_kill"
{
"freak_fortress_2/new_spookmaster/kill1.mp3" ""
"freak_fortress_2/new_spookmaster/kill2.mp3" ""
"freak_fortress_2/new_spookmaster/kill3.mp3" ""
"freak_fortress_2/new_spookmaster/kill4.mp3" ""
"freak_fortress_2/new_spookmaster/kill5.mp3" ""
"freak_fortress_2/new_spookmaster/kill6.mp3" ""
"freak_fortress_2/new_spookmaster/kill7.mp3" ""
"freak_fortress_2/new_spookmaster/kill8.mp3" ""
"freak_fortress_2/new_spookmaster/kill9.mp3" ""
"freak_fortress_2/new_spookmaster/kill10.mp3" ""
"freak_fortress_2/new_spookmaster/kill11.mp3" ""
"freak_fortress_2/new_spookmaster/kill12.mp3" ""
"freak_fortress_2/new_spookmaster/kill13.mp3" ""
"freak_fortress_2/new_spookmaster/kill14.mp3" ""
"freak_fortress_2/new_spookmaster/kill15.mp3" ""
}
"sound_kspree"
{
"freak_fortress_2/new_spookmaster/new_spookmaster_kspree1.mp3" ""
"freak_fortress_2/new_spookmaster/new_spookmaster_kspree2.mp3" ""
"freak_fortress_2/new_spookmaster/original_spookmaster_kspree.mp3" ""
}
"catch_phrase"
{
"freak_fortress_2/new_spookmaster/original_spookmaster_kill.mp3" ""
}
"sound_ability"
{
"freak_fortress_2/new_spookmaster/new_spookmaster_kspree2.mp3" ""
"freak_fortress_2/new_spookmaster/original_spookmaster_kill.mp3" "1"
}
"sound_stabbed"
{
"freak_fortress_2/new_spookmaster/new_spookmaster_backstab1.mp3" ""
"freak_fortress_2/new_spookmaster/new_spookmaster_backstab2.mp3" ""
}
"sound_nextlife"
{
"1" "freak_fortress_2/new_spookmaster/spookmaster_bgm_original2.mp3"
"1music" "432.0"
"1name" "Inferno (Cinder's Theme)"
"1artist" "Mick Gordon"
}
"sound_bgm"
{
"freak_fortress_2/new_spookmaster/new_spookmaster_theme2.mp3"
{
"time" "339.0"
"name" "Hang'em All"
"artist" "Carpenter Brut"
}
"freak_fortress_2/new_spookmaster/new_spookmaster_theme4.mp3"
{
"time" "278.0"
"name" "Maniac"
"artist" "Carpenter Brut"
}
}
"sound_precache"
{
"freak_fortress_2/new_spookmaster/spookmaster_bgm_original.mp3" ""
"freak_fortress_2/new_spookmaster/spookmaster_bgm_original2.mp3" ""
"freak_fortress_2/new_spookmaster/boner_ragemode.mp3" ""
"freak_fortress_2/new_spookmaster/boner_ragemode2.mp3" ""
}
After some testing, it's found that nothing with base FF2R and it's subplugins can cause this issue. A likely bad plugin using FF2_StartMusic early in the round might be at fault.
Description
after winning a round, as the boss on my server, boss loses his weapon and puts himself in the t position, minions do the same thing second bug; On the first round, the music turns on before the round begins
Reproduce
1.Select any bosses 2.Win Round. second bug: 1.Play on first round as boss
Media
https://www.youtube.com/watch?v=5_ZjIwurM8E&ab_channel=DemoSamedi https://www.youtube.com/watch?v=Ul6DPuhBIX0&ab_channel=DemoSamedi https://www.youtube.com/watch?v=VrNrB927T8I&ab_channel=DemoSamedi
Environment