Closed naydef closed 1 year ago
Previously only value of 0 for weapon keyvalue made the menu appear. ability.GetInt("weapon", var1) calls ConfigData.GetInt which directly returns the value of the keyvalue, not returning it in the var1 variable, which is used in ConfigMap.GetInt
0
weapon
ability.GetInt("weapon", var1)
ConfigData.GetInt
var1
ConfigMap.GetInt
From downstream Nec fork.
Previously only value of
0
forweapon
keyvalue made the menu appear.ability.GetInt("weapon", var1)
callsConfigData.GetInt
which directly returns the value of the keyvalue, not returning it in thevar1
variable, which is used inConfigMap.GetInt
From downstream Nec fork.