BattleAxeVR / OpenXR-SDK-Source

Sources for OpenXR loader, basic API layers, and example code.
https://khronos.org/openxr
Apache License 2.0
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which runtime did you use for Meta Quest? #6

Open rawatsaurabh opened 1 year ago

rawatsaurabh commented 1 year ago

Which runtime you chose for meta Quest Pro? The link directs to Khronos page which further redirects to meta site which points to Mobile SDK? Where to start? can you please document that as well?

BattleAxeVR commented 7 months ago

Oh hey, so sorry I didn't see this before! I didn't get any notifications as I turned them off. My bad.

Anyway, I'm using the default loader now instead of Quest's libraries linked directly, as the main OpenXR SDK Source uses this approach now and works fine. It's equivalent, you get the same result.

If you open the project you shouldn't need any dependencies, aside from the Meta headers which I do use, but I plan on just pushing those to the repo directly and updating them manually. Currently they require an environment variable to be set (I used to use the system env path for the .so files to be copied to the APK as well).