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Battlekeeper
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Arma3PerformanceExtension
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Refactor Code Duplication in fn_hideServer
#11
CalebSerafin
opened
2 years ago
0
Exit Early When checkVisibility is Above 0
#10
CalebSerafin
opened
2 years ago
0
Local Objects Will Be Calculated And Sent To The Client
#9
CalebSerafin
opened
2 years ago
0
_allObjsHide and _allObjsShow List all objects, rather than just the changes.
#8
CalebSerafin
opened
2 years ago
0
Headless Client Disconnecting&Reconnecting Mid-Mission Will Leave Players with Hidden Objects.
#7
CalebSerafin
opened
2 years ago
1
The Processed Clients includes Headless Clients
#6
CalebSerafin
opened
2 years ago
0
Performance Toggled Off Shows All Objects
#5
CalebSerafin
opened
2 years ago
0
A3PE_HCOverride Race condition
#4
CalebSerafin
opened
2 years ago
1
Only one random HC can process objects.
#3
CalebSerafin
opened
2 years ago
0
Update fn_hideServer.sqf
#2
rekterakathom
opened
3 years ago
2
Clean up
#1
SekiAlpha
closed
3 years ago
0