Open IceRaptor opened 1 year ago
07:16:45.058 FAILED TO APPLY FALL DAMAGE 07:16:45.058 Object reference not set to an instance of an object 07:16:45.058 at CBTBehaviorsEnhanced.Helper.AttackHelper.CreateImaginaryAttack (BattleTech.Mech attacker, BattleTech.Weapon attackWeapon, BattleTech.ICombatant target, System.Int32 weaponHitInfoStackItemUID, System.Single[] damageClusters, BattleTech.DamageType damageType, BattleTech.MeleeAttackType meleeAttackType) [0x00469] in <537876be2dcf4266a956951e703a3dc6>:0 at CBTBehaviorsEnhanced.Piloting.MechFallSequence_OnComplete.Prefix (System.Boolean& runOriginal, BattleTech.MechFallSequence instance) [0x001d3] in <537876be2dcf4266a956951e703a3dc6>:0 07:16:45.058FAILED TO APPLY FALL DAMAGE
Added more logging, but not sure what could be NRE'ing here except the struct. That's always been filled out before - so not clear what's going on.
From rogueticket-9273:
FallDamage resolution doesn't happen due to an NRE. This leaves an AttackSequence on the stack, that breaks stratops.