BattletechModders / CBTBehaviorsEnhanced

Applies Classic BattleTech behaviors to the HBS BattleTech Game
MIT License
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Is no-brace on enemy contact still intentional #43

Closed IceRaptor closed 3 years ago

IceRaptor commented 4 years ago

From rogueticket-230:

No brace on a jump In non-interleaved mode In the last non-combat turn, in which the enemy was noticed, and after which the combat begins, there is no brace after jump. The second typical case - after the end of the interleaved mode, when the non-combat mode is launched - no bracing after jumping. Interactive Rubber Dolphin05/09/2020 yes, I believe the brace only happens when no enemy is detected I think that is intentional @FrostRaptor ? Grey W05/09/2020 But what's the point? Suppose we destroyed one group of opponents, the battle is over and we are moving to the next group. Why is there no brace after contact with the first group of the enemy? https://youtu.be/RXUIQK1ryCQ YouTube GreyW3 No brace in non interleaved mode

FrostRaptor05/09/2020 This is intentional, yes. It's to allow use of sensor lock and other abilities during the non-interleaved turn. Basically, flexibility as you encounter the enemy. That's the reason I was given when I was asked to make it this way. Interactive Rubber Dolphin05/09/2020 but the turn autoends? you don't get to do anything am I missing something FrostRaptor05/09/2020 Hurm When you're in non-interleaved and there's an enemy present, it auto-ends? Interactive Rubber Dolphin05/09/2020 yes nothing changes I belive Grey W05/09/2020 yes it auto ends FrostRaptor05/09/2020 Hurm Alright, I'll look at it. I thought it was intentional. If it's not, I'll fix it. Sorry for the hassle. Thanks for the report. Grey W05/09/2020 glad to help

IceRaptor commented 4 years ago

The assertion is that mechs cannot sensor lock or do other actions in non-interleaved mode at present, so why not auto-brace them when they move during the contact phase? Need to research this and validate it, but seems like a sensible suggestion.

IceRaptor commented 3 years ago

Implemented a long time ago - fixed