Closed IceRaptor closed 3 years ago
Several uses have reported that the AI is allowed to melee, even if there are no valid positions:
00:28:10.647 Building PUNCH state for attacker: Enforcer ENF-4R_Defender_5E693AE8 @ attackPos: (-156.0, 208.3, 436.5) vs. target: Crab CRB-20_Kikimora_EC1A10DE 00:28:10.647 Animations do not include a punch or tackle, attacker cannot punch! 00:28:10.647 - valid attacks => charge: True dfa: False kick: False weapon: False punch: False 00:28:10.647 - totalDamage: 150
Need a better control on this to prevent attacks.
Should be fixed in 0.8.0
Several uses have reported that the AI is allowed to melee, even if there are no valid positions:
Need a better control on this to prevent attacks.