Closed fmnatic closed 3 years ago
I believe this is a bug in MechExtensions.cs
public static float PunchDamage(this Mech mech, MechMeleeCondition attackerCondition) { if (!attackerCondition.CanPunch()) return 0; float tonnageMulti = mech.StatCollection.ContainsStatistic(ModStats.PhysicalWeaponTargetDamage) && mech.StatCollection.GetValue<float>(ModStats.PunchTargetDamage) > 0 ? mech.StatCollection.GetValue<float>(ModStats.PunchTargetDamage) : Mod.Config.Melee.Punch.TargetDamagePerAttackerTon;
PhysicalWeaponTargetDamage should be PunchTargetDamage
Will be fixed in 0.6.6
I believe this is a bug in MechExtensions.cs
PhysicalWeaponTargetDamage should be PunchTargetDamage