Closed fmnatic closed 3 years ago
public static float ChargeTargetInstability( this Mech mech, float targetTonnage, int hexesMoved) { float num1 = (float) Math.Ceiling((double) Mod.Config.Melee.Charge.TargetInstabilityPerAttackerTon * (double) targetTonnage * (double) hexesMoved);
Should be mech.tonnage and not targetTonnage since its TargetInstabilityPerAttackerTon
Will be fixed in 0.6.6
Should be mech.tonnage and not targetTonnage since its TargetInstabilityPerAttackerTon