Also, BD - do you actually want this?
if I could make tanks unsteady, I would, but tanks physically do not have stability as a stat, meaning a kick can't strip their evasion the way it does on mechs
kicks remove evasion via making the target unsteady
can't do that to a tank :shrugstar:
I could make evasion loss happen.
bloodydoves — Today at 9:03 PM
I mean, kicking a tank with a massive war machine does seem like it'd knock it around
could you make it such that it removes some configurable number of evasion pips?
FrostRaptor — Today at 9:03 PM
Yes
Just straight 'removes X' or 'removes X per delta of tonnage'?
bloodydoves — Today at 9:04 PM
removes X maybe?
FrostRaptor — Today at 9:05 PM
Kick / charge only?
Or punch / phy as well?
bloodydoves — Today at 9:07 PM
let's do just kicks/charges
since you normally can't do punch/physweap on tonks
Also, BD - do you actually want this? if I could make tanks unsteady, I would, but tanks physically do not have stability as a stat, meaning a kick can't strip their evasion the way it does on mechs kicks remove evasion via making the target unsteady can't do that to a tank :shrugstar: I could make evasion loss happen. bloodydoves — Today at 9:03 PM I mean, kicking a tank with a massive war machine does seem like it'd knock it around could you make it such that it removes some configurable number of evasion pips? FrostRaptor — Today at 9:03 PM Yes Just straight 'removes X' or 'removes X per delta of tonnage'? bloodydoves — Today at 9:04 PM removes X maybe? FrostRaptor — Today at 9:05 PM Kick / charge only? Or punch / phy as well? bloodydoves — Today at 9:07 PM let's do just kicks/charges since you normally can't do punch/physweap on tonks