BattletechModders / ConcreteJungle

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Manual drop can cause ambushes that are far outside player range #14

Open IceRaptor opened 3 years ago

IceRaptor commented 3 years ago

Procrastik — 03/21/2021 Urban nightmare (I think is the name?) infantry buildings seem to be showing up as targetable on round one while well outside sensor range (Around 1500M or so) and before they have been revealed.

I dropped well away from suggested drop and these seem to cluster around there so this may be my own doing. Just wanted to throw a ticket in in case it needs to be looked at or not.

Attachment file type: archive RogueLogs.zip 18.23 MB Alekto — 03/21/2021 @FrostRaptor Procrastik — 03/21/2021 Note: I am still on 1.1.2.8 because I launched from steam without seeing the update so if this is fixed in 1.1.2.9 please disregard FrostRaptor — Today at 9:04 AM Looks like a manual drop -> CG interaction issue. Deploy director deployed near that building originally: 2021-03-21T12:33:39 AudioEvents [LOG] Applying mood [UrbanAfternoon] 2021-03-21T12:33:40 EncounterLogic [LOG] PlayerLanceSpawnPoint1 (ec9d2280-ca9a-4d90-8a20-963d8a4c0a39) - (-504.0, 16.0, 831.4) 2021-03-21T12:33:40 SpawnableUnit [ERROR] Spawnable Unit attempting to load a voice (vo_pilot_player_computer) that does not exist in the AudioBankList 2021-03-21T12:33:40 EncounterLogic [LOG] PlayerLanceSpawnPoint1 (ec9d2280-ca9a-4d90-8a20-963d8a4c0a39) - Spawning unit - Team [Player 1], UnitId [ec9d2280-ca9a-4d90-8a20-963d8a4c0a39.0], ChassisId [chassisdef_deploy_director], PilotId [pilot_deploy_director]

IceRaptor commented 3 years ago

Error is deploy actor spawned:

2021-03-21T12:33:40 EncounterLogic [LOG] PlayerLanceSpawnPoint1 (ec9d2280-ca9a-4d90-8a20-963d8a4c0a39) - (-504.0, 16.0, 831.4) 2021-03-21T12:33:40 SpawnableUnit [ERROR] Spawnable Unit attempting to load a voice (vo_pilot_player_computer) that does not exist in the AudioBankList 2021-03-21T12:33:40 EncounterLogic [LOG] PlayerLanceSpawnPoint1 (ec9d2280-ca9a-4d90-8a20-963d8a4c0a39) - Spawning unit - Team [Player 1], UnitId [ec9d2280-ca9a-4d90-8a20-963d8a4c0a39.0], ChassisId [chassisdef_deploy_director], PilotId [pilot_deploy_director]

then CJ trap logic fired:

17:39:54.613 Spawning an ambush at position: (-504.0, 16.0, 831.4) 17:39:54.614 Ambush type of: Infantry will be applied at position: (-504.0, 16.0, 831.4)

Need to ask KMission for a statistic or similar that will indicate deploy unit is dead.