Since the 1.6 update I've been unable to successfully launch a contract. Even after updating what can be updated. The only clue I have is the log in the Custom Component folder.
I can't be sure, but it seems this indicates an issue, And the game works fine as long as I don't launch with Mod mechs. I understand this probably means that all of them need updating, but I'm hoping against hope it's just an issue here.
Also there were a few lines in the ModTek log as well, to spare you the long read here are the pertinent lines...
CustomComponents
Warning: Manifest specifies file/directory of CCCategories at path disabled test/categories/, but it's not there. Continuing to load.
Warning: Manifest specifies file/directory of CCDefaults at path disabled test/defaults/, but it's not there. Continuing to load.
Loaded assembly CustomComponents (v1.0.0.0)
Invoking 'Control.Init(String directory, String settingsJSON)' using parameter dictionary
Since the 1.6 update I've been unable to successfully launch a contract. Even after updating what can be updated. The only clue I have is the log in the Custom Component folder.
log.txt
I can't be sure, but it seems this indicates an issue, And the game works fine as long as I don't launch with Mod mechs. I understand this probably means that all of them need updating, but I'm hoping against hope it's just an issue here.
Also there were a few lines in the ModTek log as well, to spare you the long read here are the pertinent lines...
CustomComponents Warning: Manifest specifies file/directory of CCCategories at path disabled test/categories/, but it's not there. Continuing to load. Warning: Manifest specifies file/directory of CCDefaults at path disabled test/defaults/, but it's not there. Continuing to load. Loaded assembly CustomComponents (v1.0.0.0) Invoking 'Control.Init(String directory, String settingsJSON)' using parameter dictionary