BattletechModders / IRTweaks

Assorted gameplay tweaks for HBS's BattleTech game.
MIT License
8 stars 14 forks source link

Scale target building health by difficulty #36

Closed IceRaptor closed 3 years ago

IceRaptor commented 4 years ago

Base defenses are too hard at higher difficulties, due to A4 and similar AoE weapons. Implement scaling health for target buildings.

FrostRaptorToday at 11:54 AM Is there any merit in scaling defend base building HPs by contract difficulty? That wouldn't be very hard to do at all. Cargo_Whom, Prince RegentToday at 12:24 PM Probably yes. LBToday at 12:24 PM as long as it scaled attack bases as well Cargo_Whom, Prince RegentToday at 12:25 PM I've heard buildings get real squishy late-game. And also some maps have widely varying building HP. Urban is kinda infamous for paper buildings LBToday at 12:25 PM buildings are real squishy on certain maps the whole game but yea Urban buildings are 100hp or less adn there is one defend base where the buildings have 50hp and you get atttacked by 2 lances (at once) that drop almost on top of them Cargo_Whom, Prince RegentToday at 12:26 PM Yeah. My immediete though is beyond difficulty scaling have some standardization would stop some situations that feel 'cheap' slightly outside of scope is weirdly varying bulding count and number that must survive count. idk what's up with that. always been weird. LBToday at 12:27 PM it's doable but you kinda need a 3-4 skull lance for a two skull contract bloodydovesToday at 12:35 PM @FrostRaptor Yes, scaling building health would be welcome. Building health is very silly.

IceRaptor commented 3 years ago

Added in 0.8.1