Closed peterdettman closed 4 years ago
Allying is a binary flag - you either are allied, or you aren't. The game doesn't treat Ally as the end of the spectrum for reputation points, it's a either/or situation. So doing what you propose would lead to weird results, where you are allied in the UI, but using the friendly rep values.
As such, I'm going to leave as is.
Helper.cs has the following code:
It seems a little generous for the employer to not distinguish high-rep allies from ones who have "strayed". I propose it be changed to simply give a +1 column shift: