BattletechModders / MechEngineer

Mod for BattleTech that introduces many CBT mechanics to the MechLab
GNU Lesser General Public License v2.1
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Mechengineer creates 2 duplicates of the AC10 #209

Open barak1001 opened 2 years ago

barak1001 commented 2 years ago

Whenever you go to the Mech Bay after installing MechEngineer there are two duplicates of the AC10. The version I'm currently running is the latest unstable build, but it also did it with the previous stable build.

One that is 30 damage, 30 Stability, 60 heat, 1 ton, 1 slot, and has a value of $140,000 One that is 30 damage, 20 Stability, 60 heat, 1 ton, 7 slots, and has a value of $3,000,000

The original AC10 is still there and functions normally. Both of the duplicates have what I assume are the default icon when one isn't assigned (Looks like three claw marks or rockets, not sure what it's supposed to be).

CptMoore commented 2 years ago

MechEngineer removes the blacklisted tag from "stock" weapons.

The "AC10"s you see are "Weapon_Mortar_MechMortar" and "Weapon_Mortar_Thumper" that are usually blacklisted. Not sure if they can work on any mech, but maybe a fix for renaming those weapons to appear in the mechlab proper would help.

Note those are HeavyMetal DLC weapons.