Closed CptMoore closed 5 years ago
I have the TechManual, Total Warfare and Tactical+Strategic Operations, so I can sit down and expand the table you already made with tech from there.
We should only add to the table if we actually start with adding them to the mod (have an issue or said item). Otherwise the table would get huge no?
Btw side torso destruction -> slotcount = number of crits. Light side destruction = 2 crits. Thats how I tried to implemen it.
So far I have added only half-implemented techs or techs we have discussed already, and MASC, because the problems with its implementation are almost identical to those of stealth armor.
Btw side torso destruction -> slotcount = number of crits. Light side destruction = 2 crits. Thats how I tried to implemen it.
Yup, that's how Tabletop does it if I recall. I can't test anything today, but I will confirm it tomorrow and mark LFEs done after.
We should have a copy of this table with only done stuff in the readme #57
btw @Aliencreature assign any tickets to yourself if you are working on it or planning to
two levels
CBT ERA for replace of basic/exotics(cbt rules already have accessibility level of each item for given era)
cbt extension - it is campaign +++ items. i like idea of it.
is it possible to do conditional loading based on settings of manifests using modtek?
they (Alien + Lady) were talking about using tagging to introduce stuff by year in the store and salvage. there is apparently a mod out there that allows some form of it.
RT is probably already going to have everything anyway, might only need the table in the readme to know whats already implemented / backported
yep, closing this too, just need to look into RT when backporting
We need an overview to know what to work on next this mod always had these priorities:
I therefore propose a table where we can see:
thoughts?
examples: