Bauxitedev / spectral-visualizer

A spectral visualizer that analyzes the frequencies of music and sound, written in Godot 3.1.
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GDScript implementation with new 3.1.1 audio features #1

Open regakakobigman opened 5 years ago

regakakobigman commented 5 years ago

New audio features were announced for 3.2: https://godotengine.org/article/godot-32-will-get-new-audio-features

However, 3.1.1 RC1 was released and it seems like these features were backported to 3.1.1: https://godotengine.org/article/release-candidate-godot-3-1-1-rc-1 Although 3.1.1 is only a release candidate for now, the audio features seem to be fully functional.

It would take some work to completely re-write the project in GDScript, but I think it could be a great example of how to use the new spectrum analyzer.

Bauxitedev commented 5 years ago

I agree, it would be nice to be able to do this without having to use C# and going through the hassle of installing nuget packages, etc. If I have the time I'll try to see if I can convert it to GDScript.