Closed Cindystick closed 3 weeks ago
Log please
[Uploading crash-2024-10-16_23.22.36-client.txt…]()
I opened another new save to test it, and it still collapsed. Although the elytra can normally attach ten materials that could be attached to the vanilla armor and better trims can function normally, meanwhile the armor can also attach various materials added by all the tirm and better trims can also function, once the elytra is attached to various materials added by all the tirm (such as echo fragments), it will collapse. That is, elytratrims and AllTheTrim are incompatible
Update Elytra Trims to 3.5.4
I did so and updated the versions of the two modules to the latest version, but all the trims itself does not have version 1.21.1, only version 1.21. Is this why it is incompatible with the elytra trims module?
no, all 1.21 mods are compatible with 1.21.1 and vice versa
I downloaded runtimetrims, a new pre-module, and updated all modules of trims type and all pre-modules to the latest version, which finally solved the crash problem. Now the elytra can be normally typed in all the trim(Materials other than ten minerals added).
If you enable the legacy renderer inside runtime trims does it render correctly? If not it's something I missed during testing
excuse me, how to enable the legacy renderer? For now, texture rendering of various materials is normal. Different colors appear because of different materials, and different patterns are displayed because of different armor pattern templates
Glad to see it's rendering correctly.
Pause Screen -> Mods -> RuntimeTrims -> Settings. That is if you have modmenu installed, otherwise, you'll need to change the config file and restart. .minecraft/configs/configurable/runtimetrims.json5
After opening the legacy renderer, I found that there was no difference, and the rendering effect was still the same
Neat, so it all is working?
I think so, everything functions and rendering are normal
Sorry but there is one more thing to consider. Can you consider adding compatibility with trinkets modules? The trinkets module has added more equipment slots for players, such as belt slots (located at the leg guard) elytra slots (located at the breastplate), shulker box slots (also located at the breastplate). Currently elytra with armor trims can only play the function of armor trims when it is used in the vanilla breastplate field. Can items be placed in the extra elytra slot while the added functions of the elytratrims module can also be used normally?
I'll look into it
Thank you, it's a great honor
Although BetterTrims is compatible with elytratrims and is also compatible with AllTheTrims (BetterTrims also creates effects for various special materials such as echo fragments, coal, slime balls and even progress interfaces), However, elytratrims and AllTheTrim were incompatible, and the game crashed directly. After logging in again, all the original forging templates and elywings disappeared