Bawnorton / Neruina

A mod that prevents ticking related crashes from bricking worlds
MIT License
39 stars 3 forks source link

Too many ticking exceptions in a short period of time #74

Closed mpustovoi closed 5 months ago

mpustovoi commented 5 months ago

I created a test world to test shaders. Entity tick errors were constantly appearing in the chat, mostly zombies and witches, then husks. In the end, the game crashed. This is my first experience using Neruina after the 2.0 update. Crash-report and latest.log (I'm sorry that some of the messages are in Russian)

mpustovoi commented 5 months ago

Is my world corrupted or is it some kind of incompatibility? I don't think I have mods that make changes to the AI of caught errorring vanilla mobs.

Bawnorton commented 5 months ago

See https://github.com/Bawnorton/Neruina/wiki/Too-Many-Ticking-Exceptions this is intended behaviour

let me despawn is breaking.. badly

mpustovoi commented 5 months ago

I know that Too many ticking exceptions is intentional. I looked that it could be disabled in config, but I don't think it's an option for me. So I guess I should create an issue in Let Me Despawn repo.

Bawnorton commented 5 months ago

Yes