Open AkumaNoTsubasa opened 5 years ago
Hi. Yeah, that's because of new Unity version which has deprecated some APIs, these warnings will be fixed in the new version.
Also, these warnings have no actual impact on your project.
Thanks.
Thanks for the reply. Ja there any ETA?
Hasan Bayat notifications@github.com schrieb am Mi., 15. Mai 2019, 07:52:
Hi. Yeah, that's because of new Unity version which has deprecated some APIs, these warnings will be fixed in the new version.
Thanks.
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Yeah, it'll be available in early June.
So I can't use the tool until June? Now that's highly disappointing.
Am Mi., 15. Mai 2019 um 10:10 Uhr schrieb Hasan Bayat < notifications@github.com>:
Yeah, it'll be available in early June.
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You can dismiss the warnings by clearing the console or snoozing warning messages. Anyway, I'll try to release a hot update sooner than ETA to fix those warnings.
So those warnings do not impact the usage of the asset?
Am Mi., 15. Mai 2019 um 12:56 Uhr schrieb Hasan Bayat < notifications@github.com>:
You can dismiss the warnings by clearing the console or snoozing warning messages. Anyway, I'll try to release a hot update sooner than ETA to fix those warnings.
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Yes, no impact on usage. If you see the warning message with focus, you'll notice that it says "Some" property is obsolete, use another one.
Okay thanks. In usage with bolt, does this work right out of the box, or do I need to import SGP into Bolt in some way?
Am Mi., 15. Mai 2019 um 13:14 Uhr schrieb Hasan Bayat < notifications@github.com>:
Yes, no impact on usage. If you see the warning message with focus, you'll notice that it says "Some" property is obsolete, use another one.
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It works like Custom scripts, as they're loaded with Assembly-CSharp.dll file, or you can add this assembly to Bolt's assembly list, and then you can use SaveGame API there.
Thanks.
Hello, thanks for the reply. Could you maybe give me a quick tldr on how to add it? Because I can not find any functions on flowcharts and on the importer it looks like I would have to import over 100 functions one by one?
Am Mi., 15. Mai 2019 um 14:32 Uhr schrieb Hasan Bayat < notifications@github.com>:
It works like Custom scripts, as they're loaded with Assembly-CSharp.dll file, or you can add this assembly to Bolt's assembly list, and then you can use SaveGame API there.
Thanks.
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In Bolt setup progress, there is a Type Options section, which allows you to include Custom types, just press that add button then add"SaveGame" and "SaveGameSettings" types: You can add more types anytime after Setup through this menu:
Thanks! So those 2 are enough? I really feared I have to add all options under "bayat games".
Am Mi., 15. Mai 2019 um 16:31 Uhr schrieb Hasan Bayat < notifications@github.com>:
In Bolt setup progress, there is a Type Options section, which allows you to include Custom types, just press that add button then add"SaveGame" and "SaveGameSettings" types: [image: Bolt -Setup Wizard - Type Options] https://user-images.githubusercontent.com/18309454/57783300-25129600-7743-11e9-9ea5-9272480f11f9.png You can add more types anytime after Setup through this menu: [image: Bolt - Unit Options Wizard Mene] https://user-images.githubusercontent.com/18309454/57783689-cef22280-7743-11e9-8a2a-ba765fbe8931.png
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Nope, just add the types you're in need. Whenever you needed Web functionally just add SaveGameWeb and so on.
http://prntscr.com/nol3ar
As you can see, I am getting these errors when I import Save Game Pro into Unity.
Using 2019.1.2f1