Closed Dibasic closed 6 years ago
Note that cutting and placing the wire fixed this issue
Was mentioned in #15558, thought there was already an issue open for this but didn't find it.
Reproduced on another round.
Should be fixed in #15882, few wires were incorrectly mapped in, which caused them to not connect properly. I believe i fixed them all in that PR.
Somehow I doubt that mapping in more wires would fix this bug.
It's not about amount of wires, the problem is in few wires that have mismatching icon states, therefore they look as connected, yet they are not.
Hmm. https://github.com/Baystation12/Baystation12/blob/dev/code/unit_tests/map_tests.dm#L109 should catch cable direction/icon state issues, but perhaps there's an issue with it.
Fixed
Description of issue
Wire to my right is not powered. Wire to my bottom-right is: http://puu.sh/tKLgE/187024a2f6.png
Steps to reproduce
Start engine. Wire green wire to red in hangar maint. Wire two red wires leading into the substation to each other in hangar maint. Wire green wire in hangar maint to grid on deck 3 through a hole. Then go to location in screenshot and measure wires.
Specific information for locating
More general location: http://puu.sh/tKLph/7c69f7dcab.png The door with its panel exposed is the top-right maintenance airlock in the hangar. The cable is not powered. 706000W in power network.
Length of time in which bug has been known to occur
I don't know
Client version, Server revision & Game ID
Client Version: 510 Server Revision: 28c6262936b1312fcaa64d177a92092c9ffc4b20 - dev - Game ID: bMQ-bdP6 Current map: SEV Torch
Issue bingo
Please check whatever applies. More checkboxes checked increase your chances of the issue being looked at sooner.