Closed ImanHosseini closed 3 years ago
what if a player's code throws an exception at some turn? it makes sense to wrap thread calls in try/catch and make the AI which threw an exception lose the game. (as opposed to just crashing the whole program)
what if a player's code throws an exception at some turn? it makes sense to wrap thread calls in try/catch and make the AI which threw an exception lose the game. (as opposed to just crashing the whole program)