BeaQueen / blender2ogre

Automatically exported from code.google.com/p/blender2ogre
GNU Lesser General Public License v2.1
0 stars 0 forks source link

Tundra2 is an optional dependency with no instruction on where to download or correct version. #39

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Would like to use blender to setup ogre materials for normal mapping etc and 
the video showing this approach has "script inheritance" used but has no 
options in latest version.  The tundra download for realExtend installs to the 
program files directly and not C:\Tundra2 area.  Is this the correct version?

Is it possible to hook up the script to the OgreSDK and use materials in the 
media area direct by changing the shader directory path to OgreSDK\media 
pathing or is this not going to work?

Original issue reported on code.google.com by delaneyg...@gmail.com on 13 Oct 2011 at 4:23

GoogleCodeExporter commented 8 years ago
Yes, you can use the materials in the OgreSDK.  Just set the paths, for example:
'USER_MATERIALS' = '~/ogre_src_v1-7-3/Samples/Media/materials'
'SHADER_PROGRAMS' = '~/ogre_src_v1-7-3/Samples/Media/materials/programs'

The correct Tundra is 2.1.2, you can get it here:
http://blender2ogre.googlecode.com/files/realxtend-Tundra-2.1.2-OpenGL.7z

The README now points to download link

Tundra2 has a pretty good SuperShader.cg (rex/DiffNormal) that i think is 
better than what is offered in the OgreSDK.

Original comment by goatman.py@gmail.com on 17 Oct 2011 at 2:23