Open GoogleCodeExporter opened 8 years ago
The port number was wrong. After fixing the right port number, it now outputs:
"
UDPMessageConnection::QueueInboundDatagram: Discarding received over-sized
datagram (2048 bytes)!
"
When decreasing the buffer size, it outputs:
"
2.30079, 0x3b825c0: Queued new connection attempt from 127.0.0.1:43464.
2.32776, 0x1230e00: New inbound connection attempt from 127.0.0.1:43464 with
datagram of size 1024.
2.32784, 0x1230e00: Network::CreateUDPSlaveSocket: Connected an UDP socket to
127.0.0.1:43464 (UDP Slave, connected=true, readOpen: true, writeOpen: true,
maxSendSize=1400, sock: 0.0.0.0:2345, peer: (-), socket: 32, this: 0x3f24cc0).
User connected from 127.0.0.1:43464, connection ID 1
2.35108, 0x1230e00: Accepted new UDP connection.
2.42579, 0x3b825c0: Malformed UDP packet! Byteofs 61, Packet length 1024.
Expected 1792 bytes of message content, but only 963 bytes left!
2.42599, 0x3b825c0: kNet::NetException thrown when processing
UpdateConnection() for client connection: Malformed UDP packet received!
Message payload missing.
2.42604, 0x3b825c0: Socket::Close(): Closing socket 127.0.0.1:43464 (UDP Slave,
connected=true, readOpen: true, writeOpen: true, maxSendSize=1400, sock:
0.0.0.0:2345, peer: (-), socket: 32, this: 0x3f24cc0).
2.43433, 0x1230e00: MessageConnection::Close: Closed connection to :0 (UDP,
connected=false, readOpen: false, writeOpen: false, maxSendSize=1400, sock:
(-), peer: (-), socket: 0, this: 0x3f24cc0).
2.47623, 0x1230e00: Network::DeleteSocket: Closed socket 0x3f24cc0.
2.4945, 0x1230e00: Client (Not connected) disconnected.
User disconnected, connection ID 1
"
Original comment by vax...@gmail.com
on 28 Mar 2012 at 2:03
http://code.google.com/p/blender2ogre/source/browse/io_export_ogreDotScene.py#51
21
Turns out the only thing I had to do was uncomment this line
Original comment by vax...@gmail.com
on 30 Mar 2012 at 10:54
if you uncomment that line, as noted: tundra2.1.2 will ignore entity id's, and
that breaks streaming. Can you confirm that entity ids remain intact? You
should be able to test this by creating new objects, texture them, change their
materials, and if all looks ok then entity ids are in sync.
Original comment by goatman.py@gmail.com
on 3 Apr 2012 at 4:56
Original issue reported on code.google.com by
vax...@gmail.com
on 27 Mar 2012 at 9:13