Open Clockwerkd opened 3 years ago
Are you using custom doors? Could you check if it happens with the standard door appearance? It could be caused by a door being flagged as "see through".
Hi, Soren217. The doors are standard toolset assets. They are the metal, bi-parting doors. Interestingly, it’s not consistent as within that same room shown in the original post, the same doors are used on two other similar chambers which are behaving as intended. The mini-map does not reveal the chambers behind the doors in those instances.
Is it possible that by adding the corridor between the two chambers, this has affected the visibility of the chambers?
Description
Rooms/Areas behind closed doors that have not yet been opened should be hidden on the in-game map but are visible.
The circled rooms are behind closed doors that have not yet been opened, yet they appear on the map as though they have been explored.
To Reproduce
This appears to occur inconsistently but predominantly at doors between tileset exterior spaces and interior spaces.
Note: This also occurs with the exterior plaza fence door. I wasn't sure if that was original behavior or not.
Specifics