Open WilliamDraco opened 2 years ago
This is still a major problem when scaling players and creatures.
bug439.zip A test case module.
Includes a level for adding a tail, a lever for adding wings, and a lever for going to 33% visual scale. Also includes a staff with built in vfx, a sword with applied vfx, and a bow. The bow will fire large arrows when in 33% scale. Weapon VFX are both not scaled. Wing and tail nodes seem fine no matter the order of application of the 33% transform.
To Reproduce
Specifics
If needed, describe the bug
Emitters in creature or item models do not scale their position with Visual Transforms. vfx attached to weapons (such as the dripping green or flaming effect on a sword with acid or fire damage ) do seem to reposition correctly.