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Neverwinter Nights: Enhanced Edition Technical Bug Tracker
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Client crashes when enabling "Game Log Model Errors" on certain ADOH maps #606

Open Malchambar opened 8 months ago

Malchambar commented 8 months ago

nwmain-crash-1710028480-mulrock-arena.log nwmain-crash-1710028779-benzor-city.log nwmain-crash-1710028948-brosna-city.log

I have a bug that causes a crash when I enter certain maps on the A Dawn of Heroes persistent server.

While running 8193.36 and entering the locations my client crashes: Mulrock arena map (not Mulrock city map) Benzor city map Brosna city map

The issue does not occur when entering the following areas: Chaulssin city map Trondor city map Tobaro city map Fakault city map

When I originally discovered the issue, I rolled back to 8193.35 and everything worked fine on the ADOH server. But now they’ve updated the server and I have to run the .36 version and I consistently crash entering those 3 areas mentioned above. 
Attached is a crash dump for the 3 problem maps mentioned above. I have no overrides installed apart from the files downloaded via NWSync for connecting to the ADOH server.

I’ve tried multiple times to uninstall/install to see if that fixes the issue but to no avail… the issue remains.

I’m running this on:

iMac 3.6 GHz Quad-Core Intel Core i7 (32 GB 2400 MHz DDR4) MacOS: Ventura 13.6.4 Graphics Card: Radeon Pro 560 4 GB

I’m running this on Steam, and I’m able to reproduce the issue 100% of the time.

Malchambar commented 8 months ago

Necessity is the mother of invention... or investigation.

Turns out this was an issue with a corrupted (suspected) nwsync file.

I completely deleted (rename actually) my NWN folders (not the game in Steam) and after it reloaded all the everything works fine now.

Closing the issue.