Open Txpple opened 1 week ago
Matthew,
I'm able to reproduce the issue.
I kinda of think the answer is already in your post though: I believe it is (and should remain) best practice to apply all transforms in blender in your modelling work before export. This advice comes up not infrequently in Discord for various reasons, and I actually think it's kinda good that things look funny in the toolset. It's a hint to check your best practices, even if in game it didn't happen to matter in this case.
And I believe you are correct, the toolset and the game do not render the same way.
-Dave
Note: tagged as a regression, regardless of Blender practices. And, as always, thank you for the detailed report!
-Dave
To Reproduce
Specifics
If needed, describe the bug
My comments from discord: https://discord.com/channels/382306806866771978/1277966449192865792/1278778184787296388
_I noticed that the toolset isn't rendering the same as the game engine, see pic 1 where there's some odd geometry from tiles that has some weird orientation and position. If i run it in game in 37 the geometry is not broken. See pic 2. In 36 the toolset renders it fine, too. Its custom content and I ran a script for blender to "Apply All Transforms" to the tileset mdls and that fixed everything for the toolset in 37. I checked a bunch of base game tilesets and they seem fine...
So its kind of a custom content issue that I could fix on my end, and didnt file an issue bc of that, but I can repro that the toolset isn't rendering the same as the game engine and maybe itll happen to other people's stuff too. I had a diff pc on 37-6 and same issue, so it wasn't this most recent toolset build.
Links to mod file and hak file:
https://drive.google.com/file/d/1Ph2zBF2cCSBMGEcJ_c8aiNPWdtoCuvzU/view?usp=sharing
https://drive.google.com/file/d/1od2hni7n2EGsECCa9USplaq01Ds5vqUy/view?usp=sharing