This behaves how you'd expect it to coming from stable. It's intended to be a very quick implementation just to get the functionality back, and will improve in the future. Controls are configurable but default to +/-.
When maps have very consistent density, HP drain is as harsh as it can get to the point that it feels like if you miss a note you can never regain HP.
I don't know how to maths enough to fix this just from just the hp increase / hp drain side of things, so I'm taking another approach by adding combo-end bonuses similar to stable.
Stable gives one of three bonuses at the time combo:
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Bumps ppy.osu.Game from 2023.1223.0 to 2023.1228.0.
Release notes
Sourced from ppy.osu.Game's releases.
... (truncated)
Commits
e027992
Merge pull request #26189 from peppy/fix-escape-key-spectator-faila9c7131
Merge pull request #26184 from peppy/spectate-from-context-menue1a376c
Fix using "Back" binding at spectator fail screen not working0fc86a0
Merge pull request #26177 from peppy/fix-leaderboard-tab-orderingc7f10db
Merge pull request #26148 from rushiiMachine/resumeoverlay-min-cursor-sizef5a3124
Merge pull request #26183 from peppy/menu-supporter-displaya717ad5
Merge branch 'master' into menu-supporter-display17325ff
Merge pull request #26182 from peppy/menu-tips22eced3
Show local user in online users2ec9343
Add the ability to spectate a user by right clicking their user panelDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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