BeardedManStudios / ForgeNetworkingRemastered

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we need interface to Customized load networkobject #309

Closed qq1054599715 closed 4 years ago

qq1054599715 commented 5 years ago

Now in the NetworkManager code, NetworkObjects are loaded directly into memory when game start. Can God provide interfaces for users to implement custom loading NetworkObject?

It's too difficult for me to modify the NetworkManager template.

NFMynster commented 5 years ago

Could you explain the scenario for what you want to do?

qq1054599715 commented 5 years ago

Some networkobjects are loaded from the assetbundle, and I can't drag them directly into the NetworkManager prefab‘s instantiation list. I'm a rookie. Ignore my questions. Close

qq1054599715 commented 5 years ago

need help... client send a rpc message to standalone server,how to set the server deal the rpc message?

==== I registered the RPC method for the generated networkobject in the standalone server, and called the RPC method from the client to the standalone server, but the RPC method in the server did not execute. Very sure that the networkobject is generated in a standalone server

phalasz commented 5 years ago

Could you show us code? Also you might get faster response and help on our discord.

phalasz commented 4 years ago

No activity since august. closing issue.