Closed Cerzi closed 4 years ago
Unity version?
Updated
Narrowed the problem down to appearing between develop merge pull request https://github.com/BeardedManStudios/ForgeNetworkingRemastered/pull/265 and https://github.com/BeardedManStudios/ForgeNetworkingRemastered/pull/266
Unlike the latest commit, the client info box in pr266 shows "Loading..." at the top left instead of Player Count: 1
Version Number and Operating System(s):
Windows 10 Unity 2019.2 && 2018.4
Update: The bug was introduced in this commit: https://github.com/BeardedManStudios/ForgeNetworkingRemastered/pull/266
Expected behavior:
Building CubeForgeGame and starting two instances with one hosting and the other connecting should show Players:2
Actual behavior:
The player count stays at 1 after the client connects. The time is synced correctly with the server, however. After a minute or so, "Player 1 timed out" appears in console. If other instances are started they also join and see the correct server time but eventually time out. The player number does increment correctly ("Player 2 timed out" etc)
When rolling back to master, the bug no longer occurs and the example game runs as expected
Steps to reproduce:
Checkout commit referenced above, load in unity, build game and run. However acording to discord chat the problem may be somehow specific to my own setup
[Optional] Discord Username:
Cerzi