Closed BrentFarris closed 4 years ago
I see that changes were also made in the csproj files, should they be a part of this PR?
@mcguinnessdr hmm, looks like Unity upgraded the .csproj
to the same unity version randomly. Thought I would commit them since there weren't any other unity specific changes other than those. I can give it another check though
I see that changes were also made in the csproj files, should they be a part of this PR?
@mcguinnessdr hmm, looks like Unity upgraded the
.csproj
to the same unity version randomly. Thought I would commit them since there weren't any other unity specific changes other than those. I can give it another check though
As long as they're not going to cause problems opening in a different version of Unity it should be fine.
List.RemoveAt(0) has the worst remove performance from a list since it removes back to front (see MS documentation). Utilizing a queue instead for performance and clarity. Also there is no need to keep track of the messages that are in use, they will return when they return.
List.RemoveAt
documentation note: