Open TheYellowArchitect opened 3 years ago
Windows 7 x64 Unity 2018.1.1f1 Forge Version 3/10/2018 - 19.53.38,04 (I downloaded it in 2021, it is the latest version of master branch)
Ping increases, bytes sent are the same amount, they are just delayed
Ping increases, bytes sent are almost exponentially more https://user-images.githubusercontent.com/25630803/115296011-40486600-a10f-11eb-826d-41402ebc6c81.mp4
I made a reproducible project from scratch to confirm the above, so as to not give you a bloated project to reproduce (though you can reproduce it on your project too) It is the same as the video above.
https://github.com/TheYellowArchitect/ForgePositionInterpolation
Only scenes used is the multiplayer menu, and default scene. Build and run 2 instances (windowed so you can see them side-by-side)
Use clumsy to emulate ping, and you should see bytes received going skyhigh
Balroth Thorlar#6572
Version Number and Operating System(s):
Windows 7 x64 Unity 2018.1.1f1 Forge Version 3/10/2018 - 19.53.38,04 (I downloaded it in 2021, it is the latest version of master branch)
Expected behavior:
Ping increases, bytes sent are the same amount, they are just delayed
Actual behavior:
Ping increases, bytes sent are almost exponentially more
https://user-images.githubusercontent.com/25630803/115296011-40486600-a10f-11eb-826d-41402ebc6c81.mp4
Steps to reproduce:
I made a reproducible project from scratch to confirm the above, so as to not give you a bloated project to reproduce (though you can reproduce it on your project too)
It is the same as the video above.
https://github.com/TheYellowArchitect/ForgePositionInterpolation
Only scenes used is the multiplayer menu, and default scene.
Build and run 2 instances (windowed so you can see them side-by-side)
Use clumsy to emulate ping, and you should see bytes received going skyhigh
[Optional] Discord Username:
Balroth Thorlar#6572