BeatAroundTheBuscher / ROSIGMA

A submod for 40k OXCE
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Grenades Tweaked; Tzeentch Units Spells Tweaked #261

Closed Surrealaser closed 1 year ago

Surrealaser commented 1 year ago
  1. Most grenades/explosives now have priming sounds.

  2. Grenade TUs/energy throw costs standardized depending on weight.

2a: Most Grenades are more readily usable and cost fewer TUs to prime and throw in the same turn.

2b: Heavier Grenades require more Energy and TUs to throw.

  1. Adjusted Tzeentch loadouts/units.

3a: Tzeentch units now actually have spotter properties so their sniper AI elements can work.

3b: Blue Flame spell adjusted to be more of a debuff/corruption than damage spell.

  1. Most spawner grenade throw ranges reduced to 20.

  2. Spawnable GK given appropriate MC/Corruption immunity.

  3. Krak grenades do more terrain damage.