Closed Surrealaser closed 1 year ago
Most grenades/explosives now have priming sounds.
Grenade TUs/energy throw costs standardized depending on weight.
2a: Most Grenades are more readily usable and cost fewer TUs to prime and throw in the same turn.
2b: Heavier Grenades require more Energy and TUs to throw.
3a: Tzeentch units now actually have spotter properties so their sniper AI elements can work.
3b: Blue Flame spell adjusted to be more of a debuff/corruption than damage spell.
Most spawner grenade throw ranges reduced to 20.
Spawnable GK given appropriate MC/Corruption immunity.
Krak grenades do more terrain damage.
Most grenades/explosives now have priming sounds.
Grenade TUs/energy throw costs standardized depending on weight.
2a: Most Grenades are more readily usable and cost fewer TUs to prime and throw in the same turn.
2b: Heavier Grenades require more Energy and TUs to throw.
3a: Tzeentch units now actually have spotter properties so their sniper AI elements can work.
3b: Blue Flame spell adjusted to be more of a debuff/corruption than damage spell.
Most spawner grenade throw ranges reduced to 20.
Spawnable GK given appropriate MC/Corruption immunity.
Krak grenades do more terrain damage.