UPDATE 2.0B NOTES:
Requires OXCE 7.7.3 or 7.8. Works with 40k 034
BRUTAL AI:
ROSIGMA now compatible with Brutal AI, for the full BRUSIGMA experience, activate that submod with rosigma.
For a easier experience (but still more challenging than default AI), use Therons 50% or 75% unit count submods (found on the discord).
Brutal AI now supports autoplay with player units, for those milk run missions. Not recommended vs large enemy ships/Counts.
Reminder that there's plenty of Quality of Life submods on the Discord and Forum, like showing actual damage inflicted.
FIX:
Crash: Certain Sacrifice missions would crash due to wrong deathFrames number on certain sacrifices.
Added a missing HSHIP11.RMP file for routes on said map.
Added Arbite Shield handob sprites.
Attempt at making CAS rocket pods less prone to exploding.
Elevator to floor 2 on ALART_SLAAN_11.map
Tarantula Hyperion fix. Now requiresBuyBaseFunc: [IMPERIUM]
Melee on Marine jump packs and chaos armor. Created a jump pack variant with melee punch.
Researching the Chaos sister path will also now unlock the chaos weapons for use.
Machine Spirits tire less (turret energy on various transports).
Calling In a Airstrike doesn't cause reaction fire.
PSI: 0ed psiSkill for several units that shouldn't be throwing around mind controls. Nerfed Tzeentch mind control units ability as well.
Script workaround for OXCE mechanic: Bravery >= 110 will no longer cause loss of morale from morale buffing actions.
CH04WINGS.RMP spawn nodes updated to disable the underwing galleries from being turned into doggy-houses. Doggies got stuck.
QUALITY OF LIFE:
New Main Menu and End Turn artwork to make it easier to see if you got rosigma loaded over the 40k base mod. Future updates may randomize End Turn art with different factions. Artwork is very subtle modified Wrath & Glory: Dark Tides cover, and art from 40k Gladius.
SOUND: Normalized geoscape sound effects and music tracks volume.
AMMO: Players can now produce more ammunition types (Bolter Kraken rounds, metal storm etc) at the cost of resources.
AMMO: More ammunition is now manufactured in batches for QoL; resource and monetary costs have been adjusted accordingly.
TRANSPORTS: Add 1 HWP slots for Thunderhawk class Transports
ENERGY/STAMINA: Energy Recovery now based on 0.33Stamina instead of 1EnergyRecovery.
Flares are now 33% lighter (2 instead of 3 weight).
Trading Posts now cost 1 million but have 500 storage space, generate 200k per month, and allow the player to purchase Trading Goods for resale at a small profit after a month long delivery time.
BALANCE:
Turrets Reaction set to a low 20 generally.
Stub Rifle range and drop off buffed to serve as sniper rifle.
Standardized most sniper rifles in the game to use gaussian damage randomization, improved kneel bonuses, and heavy weapon classifications/recoil where appropriate.
Rebalanced standard sniper rounds in terms of armor piercing.
Fire Mode Power Bonus Scripts can now either scale with a % of the user's Firing Accuracy or a flat amount. This bonus can now also be either a flat amount added to weapon power, or a percentage of the weapon's power.
Orbital Beacon costs slightly more money and 200 kill point tokens.
Removed Ability to Orbital Strike (your own) basements.
Frag and Krak Grenades weight reduced slightly to help noodly armed guardsmen toss them a little further.
Frag grenades now have more utility damage effects, a little armor stripping, wounds and energy damage instead of pure health damage (remember, enemies get these too).
Servitor kit tweaked; the repair functionality has been rolled into its medicae kit, and they have a crane based melee attack. Servitors now have 50% Infection and Intimidation resistance.
DODGE:
Dodge now has limited uses per turn. 10% chance = 1 dodge attempt. 30% = 3 dodge attempts. Slaanesh and Eldar have the highest (along with imperium assassins), while Khorne, Orks, Nurgle and GSC (aside for Genestealers) have only 1-2 dodges per turn. Once exhausted, you can hit them like normal.
ADEPTAS:
Lead By Example ability now ignores armor entirely.
Repentia Strategy gets the research for the Penitent Engine with their reinforcement event now.
Tome requirements changed with Library requirement for production removed.
Elohim bolter moved to STR_LIGHT_BOLTERS_LOWTIER_ADEPTAS.
ARBITES:
Now starts with Enforcer armor available. Cost (cheaper) and stat requirements modified.
MARINES:
Banner and Tome rebalance. Banner scales with bravery and devotion now. The tomes are now scaled by Psi ability instead of Bravery. Banner now cost 1000 kill tokens, the tomes 250 and have to be manufactured instead of just bought from Wish. Tomes require the Library facility and the Banner the Chapel (Psi lab).
GUARD:
Improved Field of Fire for Taurox
Fixed starting Guard Missile launcher to the right type.
Turret stats made more consistent with other turrets. Leman Rus super-reactions dropped.
INQUISITION:
Inquisition Stormtroopers:
Now have access to three additional weapons, the Longlas, Twincore Plasma Rifle and the Multimelta. The Plasma Rifle and Multimelta require requisite research to unlock and use (Dekker Plasma Rifle and the Multimelta).
The Longlas armor grants the Analyze ability as well as superior Anti-Camo, Thermal and Night Vision; ideal for a scout or sniper.
Special Psi Defense bonus has been reduced by 50 to account for their Psi Strength no longer being bugged.
Inquisitor Stormtroopers are now immune to zombification due to their warded armor.
Added Jumppack and Medicae options to Inquisition Stormtroopers.
ELDAR:
Added expanded Eldar unit types to Eldar race list. Reapers, Scorpions, Wraithguards, Avengers will now appear at Eldar sites.
Added ELDAR_EARLY to first quarter of missions.
Updated Eldar Mission types with ELDAR_EARLY, ELDAR and ELDAR_ADV racelists. Eldar forces will become more advanced with time and have more aspect warriors.
GENESTEALER CULT:
New Infection mechanics. Instead of instant turning, certain GSC units now cause (attempts) to Infect units that will slowly turn them unless purified by healing.
CHAOS:
Chaos Stub Rifles now support the expanded ammo types in rosigma.
New Infection mechanics for Slaanesh, Nurgle and Tzeentch. The respective Corruption will eventually turn or transform units unless purified through healing.
Certain weapons apply Infection when dealing damage, usually in proportion to the damage dealt
Some armors are either impervious or resistant to Infection (typically those that are zombie immune)
An infected unit takes damage to their health, morale, energy and stun at the start of each of its controller's Turns in proportion to the level of infection.
A unit that dies while infected typically changes into some other horrible form, irrevocably warped either by chaos corruption, the level of the unit's Infection usually determines the nature of this change.
Some types of infection intensify over time. All infections can be treated and purged with the Heal function of Medicae items and apparatuses.
KHORNE:
Nerfs to Khorne weapon TU recovery on kill/damage.
SLAANESH:
Slaanesh spawned Daemonettes now start with 10% of TU instead of 25%.
Slaanesh gas grenades now do less direct damage, but causes Slaanesh corruption.
NURGLE:
Several Nurgle units and weapons now cause Nurgle infection, eventually turning units into Nurgle creatures unless healed.
Midwives can now reaction fire goop. As a result, removed that ability for the first two tech tiers of Midwives (can still show up, but at 10% chance early on instead of on all Midwives). Replaced at mid-tech by shorter range nurgle spray ability.
Likewise removed mid-loadout nurgle spit from Nurglings. Replaced by shorter range nurgle spray ability.
Reduced Nurgle infection %.
NECRONS:
Necron weapons now have properties that are more canonically accurate; Gauss weapons now strip armor rather than ignore it. Synaptic Disruptor now deals stun typed damage and thus is only effective vs organics, while inflicting stat debuffs. Gauss Flayers and Gauss Blasters now have axe bayonets.
UPDATE 2.0A NOTES:
Requires OXCE 7.7.3 or 7.8
FIXES:
GENERAL:
Added codex article text for several of the vanilla mission types instead of the placeholder text.
Other assorted codex updates.
SISTERS:
Longer production time for highest tier armors.
INQUISITION/GREY KNIGHTS:
2 tile Snap Shot thrust attack to Force Halberd that can be used for longer range pseudomelee.
Rebalance of GK Armors. Adds Captain level scaling to Techmarine and Apothecary Aegis armors. Apothecary Aegis has access to better Nartheciums at Paladin and Captain rank.
GK Librarian now has the custom Holocaust short range fire based psychic power instead of Shield and Lockdown, and Psi Vision 3 and 4 respectively at Paladin and Captain rank. Deals incendiary damage, and deals damage to morale and armor, igniting and hitting a fixed Radius 2 AoE. Made its accuracy scale slightly with psi.
Fixed GK Apothecary armor for Castellans not displaying their UFOpaedia entry appropriately.
Tweaked GK Librarian armor to be more competitive at Captain/Rank 5; gets Shield 80, Psi Vision 5 up from 4, and Melee Accuracy 15.
Captain GK Techmarines now get Thunderfire spawners.
Added Inquisition Flamer Stormtrooper subtype; grants access to a mastercrafted flamer with some bonus range and accuracy and double tap Snap Shots. Deals TU and extra Morale damage.
Fixed Inquisition Stormtroopers having a max psy strength of 0.
Inquisition Stormtroopers now start with a fairly high Devotion because they are elite servants of the Inquisition who are rigorously screened and tested for loyalty.
Inquisition Stormtroopers PsiDefense enhanced: they now gain a bonus to it equal to 100 + their Devotion and their current Morale, reflecting the impact of their training, discipline and Hexagrammic wards.
(Surrealasers additions/changes).
SPACE MARINES:
Space Marines and Grey Knights now recover from wounds in 1/3rd the normal time like Ogryns due to their superior physiology.
Primaris Marines now recover from wounds in 1/4th the normal time.
ELDAR:
Player controlled Eldar Seers now can use their Eldar Light psychic power (aimed shot only). Eldar Lightning for player Farseers scales somewhat with psi; UFOpaedia entry is unlocked upon researching psychic powers and a live Eldar Farseer.
SLAANESH:
Updated Daemonette battlesprite and ability sprite linking. The "spawned"/weaker Daemonette retains the old battlesprite.
Added Kill Tokens for Hedonite, Demimonde and Dire Daemonette corpses.
Added Slaanesh Ships and Bases (see MAPS segment). Slaanesh Infiltration, Supply and Base Building missions etc now broken out from the rest. Small chance of some Slaanesh lists hitching a ride on other chaos ships still.
The Slaanesh Base will generate special Slaanesh Terror Missions (using a Slaanesh ship) instead of sending out Khorne Defilers.
Reduced chance of Slaanesh appearing on normal terror missions to compensate.
NURGLE
Added new corpse for the Putrifier + Kill Tokens.
Most Nurgle units now have regeneration of some kind based on their current hit points.
KHORNE
Bloodletters regain most stats on kill and damage.
GSC
Swapped out some white shirt unarmed infected Ogryns for more heavily armed Orange versions in existint GSC lists.
MAPS:
Added 2 new variant buildings for industrial urban and cult missions.
Added Slaanesh Terrain Tiles and full map sets for both first and second level Slaanesh base.
Added Slaanesh Ship Terrain Tiles and 7 ship variants (pretty basic variants of the usual chaos ships, different decor though).
MISSIONS
Added Shrine Terror missions to HARD Terror mission selection, these will now appear for all factions and after mid-tier research.
UPDATE 2.0 NOTES:
Requires OXCE 7.7.3
FIX:
Removed voice clip 3714 for moving with the player tzeentch armor, clip too long.
Blight Spewer weapon can now be recovered.
URBAN28 Height 9 crash.
GENERAL:
Lowered armor vision range (day) to cap out at 40. Mostly affecting some enemies and turrets/sentinels that had 42, 45 or 60 vision ranges. This should result in slightly better performance. Raised anti-camo some on the Sentinels and turrets to compensate.
OVERKILL:
Changed to now be a chance to trigger depending on level of overkill (damage), now also includes Fire, Plasma, HE, weapons in addition to Melta. If successfull, will stop transforming enemies (vaporize).
GUARD:
New custom Scion lines, voiced by ErraticDeviant.
SM:
Gave the Dread Assault Cannon 500 rounds built in, instead of using normal assault cannon 100 round ammo.
SLAANESH:
Added Slaanesh cultist Demimonde ritualists and civilian Hedonist sacrifices. Variant of these cultists added to early Slaanesh race lists, armed with slaanesh laspistols and autoguns.
NURGLE:
Added Nurgle Cultist and Cult Leader Ritualists for their sacrifice missions. They can be found in Nurgle Sacrifice rooms.
Added Nurgle Blight Hauler (art by XOM) tank as a 4-tile CSM-list terror unit. Armed with multimelta and missile launcher (similar to Servitor) + a melee bite, it has tough front armor but weaker rear.
TZEENTCH:
Added Tzeentch Ritualists and Cultists for their sacrifice missions, based on existing units.
MAPS:
MOUNT(ain) terrain pack reCovered, a few new variant map blocks that offer a little more cover for tactical gameplay.
INDUSTRIALURBANCULT expanded with over 30 new 10x10 and 20x20 Grover Haus Engineering certified cult sacrifice buildings and decoys, with some new surprises and Chaos cult specific rituals. Difficulty has more variance, so stay on your toys - the forces of chaos are not to be underestimated!
Adjusted a lot of civilian only nodes on these map blocks to allow for enemies, you'll now see a better distribution of these units (although some highway lineups will be present, depending on randomized block distribution).
Formerly mixed Sacrifice rooms have been made Bloodletter specific.
Fixed XCOM coded nodes in the Brick Temple map (industrialurban 20) and added 2 new variants of this small temple building.
Summoning missions have been expanded with 8+ more chaos god specific maps.
MUSIC:
2 new GEO tracks, 3 new Tactics tracks. Named Craven, Durandal, Soil Control, Knight of Fire and Omega. From Ground Control and Xenogears.
UPDATE 2.0B NOTES: Requires OXCE 7.7.3 or 7.8. Works with 40k 034
BRUTAL AI:
FIX:
QUALITY OF LIFE:
BALANCE:
DODGE:
ADEPTAS:
ARBITES:
MARINES:
GUARD:
INQUISITION: Inquisition Stormtroopers:
ELDAR:
GENESTEALER CULT:
CHAOS:
KHORNE:
SLAANESH:
NURGLE:
NECRONS:
UPDATE 2.0A NOTES: Requires OXCE 7.7.3 or 7.8
FIXES:
GENERAL:
SISTERS:
INQUISITION/GREY KNIGHTS:
SPACE MARINES:
ELDAR:
SLAANESH:
NURGLE
KHORNE
GSC
MAPS:
MISSIONS
UPDATE 2.0 NOTES: Requires OXCE 7.7.3
FIX:
GENERAL:
OVERKILL:
GUARD:
SM:
SLAANESH:
NURGLE:
TZEENTCH:
MAPS:
MUSIC: