TO DO: Clarify Codex articles that pop up right away (see Inquisition strat) to research 1 strategy, WAIT for reinforcements + craft token etc.
Probably a few more codex articles that can be added, see feedback/suggestion channels
TO DO: Clarify Codex articles that pop up right away (see Inquisition strat) to research 1 strategy, WAIT for reinforcements + craft token etc.
Probably a few more codex articles that can be added, see feedback/suggestion channels.
TO DO: the cartography page of the codex needs a rework as the zone borders are at the moment very unclear.
TO DO: Move promethium spawn location for the 4-tower craft, it currently spawns just outside
TO DO: Change Adeptas Drop Pod Codex dependency from Faithful Armory to the more directly linked research topic.
UPDATE:
FIX: Crashing Beginner mode event for the arrival of Sanctioned Psykers.
FIX: Added missing STR_BASIC_SPAWN_FRATERIS_MILITIA event.
FIX: Added language strings for missing Lone Repentia event text + Guardsman hologram target.
FIX: Added missing event string for the Astartes Scout beginner event.
NEW GUARD: Felinid Guard. Good reactions and great nightvision, poor aim and less hit points. Has a special claw melee attack with unique icon. Causes slightly reduces morale loss and score loss if killed (Abhuman "bonus"). Can use flak+medic, carapace+medic armor types with bonus to UNDER armor. Available to Abhuman strategy from start and normal guard strategy at mid-tier. Has their own voice pack (medic uses standard medic voice).
Changed it so that Squat and Beastmen Carapace can be bought in store.'
Added Squats to units that can get personal shields (race bonus).
Added Beastmen, Felinids and Squat to Bionics project.
Added a new Carapace Codex illustration for Squats.
TO DO: Clarify Codex articles that pop up right away (see Inquisition strat) to research 1 strategy, WAIT for reinforcements + craft token etc. Probably a few more codex articles that can be added, see feedback/suggestion channels
TO DO: Clarify Codex articles that pop up right away (see Inquisition strat) to research 1 strategy, WAIT for reinforcements + craft token etc. Probably a few more codex articles that can be added, see feedback/suggestion channels.
TO DO: the cartography page of the codex needs a rework as the zone borders are at the moment very unclear.
Less priority: TO DO: Add some stairs to this map piece https://discord.com/channels/833342491180793866/833344606875025408/9913792825993503624 (refinery elevated walkway)
TO DO: Move promethium spawn location for the 4-tower craft, it currently spawns just outside
TO DO: Change Adeptas Drop Pod Codex dependency from Faithful Armory to the more directly linked research topic.
UPDATE: FIX: Crashing Beginner mode event for the arrival of Sanctioned Psykers. FIX: Added missing STR_BASIC_SPAWN_FRATERIS_MILITIA event. FIX: Added language strings for missing Lone Repentia event text + Guardsman hologram target. FIX: Added missing event string for the Astartes Scout beginner event.
NEW GUARD: Felinid Guard. Good reactions and great nightvision, poor aim and less hit points. Has a special claw melee attack with unique icon. Causes slightly reduces morale loss and score loss if killed (Abhuman "bonus"). Can use flak+medic, carapace+medic armor types with bonus to UNDER armor. Available to Abhuman strategy from start and normal guard strategy at mid-tier. Has their own voice pack (medic uses standard medic voice).