FIX: Female Inquisitor Storm Trooper voices not playing (format change).
FIX: Overwriting issue with recruit captive projects. Each faction now has unique projects and language strings to prevent this. You may notice some cost changes as a result, and different produced soldier type for the captives depending on faction.
Changed buy requirements for 40mm grenades to enable cross faction use. Most become available at mid-tier, while melta 40mm requires melta researh as well.
NEW MUSIC: About 20 new tracks for geoscape and battlescape added. Nod to Shadow of the Horned Rat, Dark Omen, Vandal Hearts and Rites of War for that 90ies game music.
MISSION: On the Guard Assist Marines Mission, added 2xDevastator Marine AI to STR_MARINE_ASSAULT_SITE + buffed the stat lines of the Tactical Marines that drop in. In addition, they get chainswords, krak grenades and on highest tech levels meltaguns and Stormbolters (the game will randomly assign such loadouts depending on month).
MISSION CHANGE: Added Early Ork (and Grots!) as potential occupants of the Deserter Hideout in month 1-3. Grots are pretty rare otherwise.
INQUISITION
FIX: Gave the Panzergrenadiers that show up by requisition event strength 70 so they can use their weapons.
GUARD
NEW WEAPONS: Stubcannon, Assault Stubber, High Grade Autogun, HG Autogun/Underslung and Heavy Sniper Rifle (autocannon based).
High Grade Autoguns can use standard Autogun magazines, as well as their own 40 round drum magazines (standard and AP variants) with stronger ammo. The AP drums are available at Ceramite research. The HG Autogun got a bayonet, while the underslung can instead fire a number of 40mm grenades (INC, KRAK, MELTA + Buckshot and Slugs). They have upgraded rates of fire and accuracy for autofire. Their heavy weight and recoil makes them ideal for Abhuman Guard to use.
The Stubcannon is a really big pistol that can fire the 40mm ammo types.
The Assault Stubber is a mid-tier Heavy Stubber with twin barrels and a higher rate of fire, close to the Rotor Cannons (but not quite). Its heavy weight also requires a strong wielder.
The Heavy Sniper Rifle is a AT-rifle based on the Autocannon, it has 50 recoil and hits like a truck. Stay still and it can get off 2 shots a turn. It lacks snap fire however. It uses 2 ammo types, a cheaper and larger clip size of standard rounds at 120 power, and a stronger AP round with higher armor piercing and power, at a higher cost per bullet. Good for dealing with Chaos Marines.
ADEPTAS:
Made Jove Boltgun Mid-Tier.
BUFF: Jove, Hellspite, Mephisto, Dominion and Elohim Boltguns have had their ranges buffed a few tiles, they are now clear upgrades over the starting De'Az.
ASTARTES:
BUFF: Standard Boltguns (incl Stalker and Cawl) gets a effective range buff.
1.08E UPDATE:
FIX: Female Inquisitor Storm Trooper voices not playing (format change).
FIX: Overwriting issue with recruit captive projects. Each faction now has unique projects and language strings to prevent this. You may notice some cost changes as a result, and different produced soldier type for the captives depending on faction.
Changed buy requirements for 40mm grenades to enable cross faction use. Most become available at mid-tier, while melta 40mm requires melta researh as well.
NEW MUSIC: About 20 new tracks for geoscape and battlescape added. Nod to Shadow of the Horned Rat, Dark Omen, Vandal Hearts and Rites of War for that 90ies game music.
MISSION: On the Guard Assist Marines Mission, added 2xDevastator Marine AI to STR_MARINE_ASSAULT_SITE + buffed the stat lines of the Tactical Marines that drop in. In addition, they get chainswords, krak grenades and on highest tech levels meltaguns and Stormbolters (the game will randomly assign such loadouts depending on month).
MISSION CHANGE: Added Early Ork (and Grots!) as potential occupants of the Deserter Hideout in month 1-3. Grots are pretty rare otherwise.
INQUISITION
GUARD
ADEPTAS:
ASTARTES: