Added missing battletype 2 to lascutter ammo that prevented the items from being loaded (applies to enemies using it as well).
Yarrick and Commissars power claw hand switched.
Made Autogun mags buyable for all imperial factions.
Gave the Tzeentch Witch laspistol ammo instead of lasgun ammo so she can pew pew.
Removed 2x2 size spawn nodes from indoor locations on some of the new maps. Alas, no more Deffkopter Corridor.
ALL:
Lowered basic outpost maintenance cost to 300k from 600k/month.
GUARD
Taurox turrets now have improved rear firing arcs.
Guard Gamer Chairs now 25% cheaper.
Made all Guard wheeled guns tankier in the front and side armor, add 10% resistance to small arms fire and a +20 health bonus for the guardsman using it.
Updated Penitent Guard to have wider (lower) stat distribution compared to normal Guardsmen. Slightly worse shooting stats, but better strength and melee skills (that prison yard workout routine). Normal Guardsmen do cost a fair bit more.
ADEPTAS
Can now buy Autogun ammo from the start.
RADICAL INQUISITION
Researching the Radical Road will now trigger an event that gives a free Corvus Blackstar Token + a fireteam of Inq Storm Troopers as reinforcements.
ELDAR
Buffed Eldar soldier stats for all types. Farseer stats unified (can still get them 2 different ways).
Buffed Transport: Added 6 slots to the player Wave Serpent (external), +1 possible vehicle (platform).
Hulk Farseer no longer required to wield the Mirrorsword. Lowered Strength Requirement of the Mirrorsword to 30 from 60.
MAPS
Added Space Hulk lvl 1 variant maps HSHIP9 to HSHIP11 with longer spawn timers. Added a missing roof segment to HSHIP6 (no gameplay effect). Added URBAN28, another 20x20 map to the Grover Haus rotation.
Updated Routes for URBAN24 and 25 to not allow large terror units indoors.
Added GRUNGE20-25 variant map blocks to the second space hulk level.
ReCOVERS: Added additional cover to very open map blocks in Desert, Forest, Jungle, Polar and Hangar/Airport.
Added 12 new UFO variant maps for CH02 and double tower layouts.
ADEPTAS
TO DO: NEW Adeptas Castigator Battlecannon Added
UPDATE 1.09C NOTES:
Requires OXCE 7.7.3
Fixes:
Minor sprite correction to Slaanesh Missile BigOBs and Adeptas Assault Cannon
Adeptas Galgalim Assault Cannon bigOB adjusted to show correctly in the inventory when equipped.
Adeptas Castigator AC turret battlesprite position adjusted
Plague Spewer Handob will now display correctly
Webpistol handob updated to not overlap with the Handcannon index.
Unit UI sprites updated with the new Eldar UI mini-me.
Missing vanilla Eldar Craft Equipment language strings.
MAP Updated:
The Space Hulk top floor has been modified, as has the second level core area to make it a little harder to rush.
New GSC spawn ins will be defending the core (Any present Orks may or may not take note of them).
Spawn in Timers tightened 1-2 turns.
Added 8 variant first level Space Hulk maps, with different approaches, changed rooms and some surprises. Each map has its own timers for spawn ins. The trickier layouts have more genrous timers.
URBAN08, Deserter Hideout base map updated, also added URBAN19-27 which are variations on URBAN08 with different rooms and layout + 2 larger map blocks. Deserter Hideout map generation increased from 50x50 tiles to 60x60 tiles. A larger % of units will spawn indoors.
NURGLE:
Updated Plague Spewer with animation script and new floor corpse.
Added custom color index for vaportrails to enable green goo hosin´ from the Plague Spewer.
UPDATE 1.09B NOTES:
Requires OXCE 7.7.3
First phase new Eldar 40k v33 update integration.
Eldar armors given suitable dodge values.
Eldar armors given updated personal lights values.
Improved movement range for jump packs while flying, reduced TU cost.
Buffed Portable Multilaser versions, slightly better range and 2 more shots (12 total, up from 10).
Raised Repair Rates of ground craft to 10 (usually 4-6) and aircraft to 5 (from 1).
ADEPTAS:
Malthus Light Lascannon buff: accuracy +10, TU cost -5 (now 2 snap shots possible if not moving). Power +10 dmg, toHealth +10% and power drop off +6 tiles (now 16).
DREADNOUGHTS and PENTINENT ENGINES toughness buff:
Buffed armor (Front, Sides, Under to 200-260). Venerable Dreads (SM and GK) are stronger.
Buffed Health (to 100-120, max 150, from 50-70) for the FALLEN SM/GK Dread Pilots
Buffed SM Assault Cannon, higher rate of fire (10 rounds auto) + small accuracy bump and TU cost reduction.
NURGLE:
New Enemy Unit: Deathguard Plague Spewer, armed with its namesake weapon. Sprays foul TAINT everywhere. Think flamethrower but with ACID damage. Ignores 40% of armor and does lot of fatal wounds.
ORK:
New Weapon, Ork Chainsword.
WIP: Melta overKill applying to transforming enemies?
TO DO: New Nurgle Tank
TO DO: New Deathskulls 2x2 Zappgun Big Mek
TO DO: Heavy Grenade Launcher
TO DO: Combipistol Plasma
TO DO: Solar-pattern heavy bolter, intended as a ceramite-tier heavy bolter.
UPDATE 1.09A NOTES:
Requires OXCE 7.6.0
FIX: Codex text for special lasguns missing.
FIX: 2 scrambled codex art pages.
FIX: Dependencies for Canoness armor (and some other under the hood research topics) not applying as intended.
NEW GUN: House Escher Lasgun, accurate high-grade lasgun available through the Market Outpost. Double-tap, no autofire, no melee. Can use Hotshot.
Vostroya and Tanith guns can now take Hotshot power cells.
Accatran, Lucius and Voss lasguns cost reduced (to 50k for Accatran and Lucius, from 75k/100k, and 7.5k from 10k for Voss).
NEW GUN: Portable Multilaser. Available from a mid-tier research topic for all Imperial factions. Comes in Power Armor format for Guard and Stormtrooper version for Inquisition as well, with infinite (backpack) ammo. The handheld version requires a weighty battery for ammo.
ORKS
New Klan: The blue and white Deathskulls! Expanded from just the Flashgitz, the Deathskulls are now present in force (united under the one big Warboss).
Their units range from Lootaboyz, Kapboyz, LootaNobz, 'Ardnobz, Flashgitz and Meganobz. They use a few crossover ork units, such as Deffkopters and Kommandoz.
Their special trait is their extreme levels of looting and pilfering, even for orks. Which means they carry plenty of imperial goodies for you to recover (or get shot by). They are present on Ork Bases, deserter hideouts, terror/retaliation missions and have a special Space Hulk loota team you may encounter. The odds of encountering other ork lists have been slightly lowered as a result.
UPDATE 1.09 NOTES:
Requires OXCE 7.6.0 for the new scripts.
QoL: Set most player weapons to armor 200+ to minimize item pile losses.
FIX: Duplicate ID for adeptas starting interceptors lead to some shenanigans with pilots teleporting into one or the other craft and getting stuck.
FIX: Added a missing Genestealer transformation for the fixed Repentia. Having her jeans stolen will now not give her a jumpsuit.
FIX: Crash when using the purple Slaanesh Sister armor.
UPDATED ART: Burnaboyz battlesprite shading.
QoL: Custom write-ups by contributor Barley for each special lasgun pattern codex, that were using the default lasgun text previously. A short description of each gun.
NEW MECHANIC: Gravguns will now scale their HP damage with targets armor value, making them ideal weapons against heavily armored foes like Terminators and Dreads.
RESEARCH UPDATE: Moved Master Crafting to Ceramite Tier from High Tier.
NEW MECHANIC: Ranged Dodge
Agile Units have now been given 10-50% dodge against ranged, non-AoE attacks. This include Eldar units like Banshees and Daemonettes (their health has been reduced to compensate). Some psykers, farseers and weirdboyz will also have some dodge, to emulate their psychic powers. Player armors like Repentia and Assassins have also been given dodge.
Flying armors have 15-25% dodge while in the air.
The Dodge is shown by a little animation where the sprite will shift back and forth.
NEW GUN: Light Meltagun Mynerva added, spritework by StarSquid. This light meltagun is available to all factions after researching the starting unlock tech Weapons Requisition. It uses the light meltagun ammo, and has worse power and range than the standard meltagun. It is cheaper, lightweight and can fire 3 snap shots a turn however - providing an early game melta option against armored targets.
NEW GUN: Lascutter, this breaching laser is very short ranged (<4 tiles) but melts through any terrain, and melts armor equally well (150% of damage). Good against power armor in a pinch. Available through the trade outpost, with weapon requisition researched.
NECRON
New Necron Get Back Up Mechanics
Melta damage will now vaporize Necrons on death (when they get knocked down), preventing revival. Some Necrons will seemingly resist this on the first go.
-Necron Warriors and Deathmarks health lowered, armor raised. These units are less tenacious and will take more health damage (instead of stun). Knocking them over several times will kill them.
Introduced some Necrons that get back up right away, with 25-50% distribution depending on Necron type.
GSC
Requipped some units with the new light meltaguns or lascutters.
GUARD
Squat and Beastguard carapace given weights.
NEW ARMOR: Beastguard Heavy Armor and Slab Armor, both ceramite tier. Very tanky from the front.
Tweaked the Mortars accuracy down to compensate for the added accuracy of the waypoint system (same for AoE on the HE shells and shell cost).
Elysian armors given 20% dodge in air.
Felinids given 5-10% dodge depending on if they are in flak (10) or carapace (5). Their Jump armors have +5% while jumping.
Guard Farseer given 50% dodge vs ranged non AOE attacks.
ADEPTAS:
FIX: Meltagun tech now unlocked before mid-tier for Novice and Repentia strategies.
Introduced new research for the Penitent Engine manufacturing, it should now be available early + with Adamantium research.
Skull Servitor given analyse, shows enemy stats.
Dominion Halberd renamed to Anointed Halberd to match the new TT Sacresant Halberd naming (Let the record show I was first out with the Halberd idea and fielding Novices in combat).
Flying armors, Repentia and Assassin armors given dodge chance. Does not apply to the 2x2 flying armor.
Streamline Ceramite tier armor research, moved several armors from high tier.
REBALANCED ARMOR SET: Honorguard armor moved to ceramite tier and mastercrafting. Given faith shield some some buffs.
NEW ARMOR SETS: Adeptas Celestian and Sacresant armor sets. Ceramite tier retributor heavy weapons set and close combat armor set respectively. Dominion armor made the cheap all-rounder (in TT, the close-range weapon specialist set). With Geminae filling the flying armor elite set, Deathcult armor the elite assassin armor and Canoness/Inquisitor armors the ceramite officer armors.
MARINES
Scouts and Flying armors given dodge chance.
Buffed underarmor to better withstand explosions and gooey things.
INQUISITION/CHAMBER MILITANT
Set starting strength at 40+ for certain reinforcement troops like the Arbites and Veterans.
UPDATE 1.09D NOTES: Requires OXCE 7.7.3
FIX:
ALL:
GUARD
ADEPTAS
RADICAL INQUISITION
ELDAR
MAPS
ADEPTAS
UPDATE 1.09C NOTES: Requires OXCE 7.7.3
Fixes:
MAP Updated:
NURGLE:
UPDATE 1.09B NOTES: Requires OXCE 7.7.3
First phase new Eldar 40k v33 update integration. Eldar armors given suitable dodge values. Eldar armors given updated personal lights values.
Improved movement range for jump packs while flying, reduced TU cost.
Buffed Portable Multilaser versions, slightly better range and 2 more shots (12 total, up from 10).
Raised Repair Rates of ground craft to 10 (usually 4-6) and aircraft to 5 (from 1).
ADEPTAS:
DREADNOUGHTS and PENTINENT ENGINES toughness buff:
Buffed armor (Front, Sides, Under to 200-260). Venerable Dreads (SM and GK) are stronger.
Buffed Health (to 100-120, max 150, from 50-70) for the FALLEN SM/GK Dread Pilots
Buffed SM Assault Cannon, higher rate of fire (10 rounds auto) + small accuracy bump and TU cost reduction.
NURGLE:
ORK:
New Weapon, Ork Chainsword.
WIP: Melta overKill applying to transforming enemies?
TO DO: New Nurgle Tank
TO DO: New Deathskulls 2x2 Zappgun Big Mek
TO DO: Heavy Grenade Launcher
TO DO: Combipistol Plasma
TO DO: Solar-pattern heavy bolter, intended as a ceramite-tier heavy bolter.
UPDATE 1.09A NOTES: Requires OXCE 7.6.0
FIX: Codex text for special lasguns missing.
FIX: 2 scrambled codex art pages.
FIX: Dependencies for Canoness armor (and some other under the hood research topics) not applying as intended.
NEW GUN: House Escher Lasgun, accurate high-grade lasgun available through the Market Outpost. Double-tap, no autofire, no melee. Can use Hotshot.
Vostroya and Tanith guns can now take Hotshot power cells.
Accatran, Lucius and Voss lasguns cost reduced (to 50k for Accatran and Lucius, from 75k/100k, and 7.5k from 10k for Voss).
NEW GUN: Portable Multilaser. Available from a mid-tier research topic for all Imperial factions. Comes in Power Armor format for Guard and Stormtrooper version for Inquisition as well, with infinite (backpack) ammo. The handheld version requires a weighty battery for ammo.
ORKS
UPDATE 1.09 NOTES: Requires OXCE 7.6.0 for the new scripts.
QoL: Set most player weapons to armor 200+ to minimize item pile losses.
FIX: Duplicate ID for adeptas starting interceptors lead to some shenanigans with pilots teleporting into one or the other craft and getting stuck.
FIX: Added a missing Genestealer transformation for the fixed Repentia. Having her jeans stolen will now not give her a jumpsuit.
FIX: Crash when using the purple Slaanesh Sister armor.
UPDATED ART: Burnaboyz battlesprite shading.
QoL: Custom write-ups by contributor Barley for each special lasgun pattern codex, that were using the default lasgun text previously. A short description of each gun.
NEW MECHANIC: Gravguns will now scale their HP damage with targets armor value, making them ideal weapons against heavily armored foes like Terminators and Dreads.
RESEARCH UPDATE: Moved Master Crafting to Ceramite Tier from High Tier.
NEW MECHANIC: Ranged Dodge
Agile Units have now been given 10-50% dodge against ranged, non-AoE attacks. This include Eldar units like Banshees and Daemonettes (their health has been reduced to compensate). Some psykers, farseers and weirdboyz will also have some dodge, to emulate their psychic powers. Player armors like Repentia and Assassins have also been given dodge.
Flying armors have 15-25% dodge while in the air.
The Dodge is shown by a little animation where the sprite will shift back and forth.
NEW GUN: Light Meltagun Mynerva added, spritework by StarSquid. This light meltagun is available to all factions after researching the starting unlock tech Weapons Requisition. It uses the light meltagun ammo, and has worse power and range than the standard meltagun. It is cheaper, lightweight and can fire 3 snap shots a turn however - providing an early game melta option against armored targets.
NEW GUN: Lascutter, this breaching laser is very short ranged (<4 tiles) but melts through any terrain, and melts armor equally well (150% of damage). Good against power armor in a pinch. Available through the trade outpost, with weapon requisition researched.
NECRON
GSC
GUARD
ADEPTAS:
MARINES
INQUISITION/CHAMBER MILITANT
WIP
Admech Guns / Units
Ork teleporter/squig
Ork Blue Meganobz with zap guns?
New Nurgle Deathguard (Not Plague Spewer)