Real hitsound audio playback now begins at 0.15s to skip dead audio in default hitsound file. Note that this constant 0.15s offset also applies to non-default hitsounds, which may have a different offset. A similar offset is already being applied when real hitsounds are disabled, so it's probably fine.
Real hitsounds now only play for good cuts and bad cuts, not misses. Previously misses could play a hitsound on despawning.