BedfordWest / fragmentology

Project to make a game together for funsies.
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Automate enemy behavior #15

Open BedfordWest opened 6 years ago

andydelso commented 6 years ago

Thoughts:

BedfordWest commented 6 years ago

Makes sense. I think a high level extrapolation is the following:

BedfordWest commented 6 years ago

@ddaypunk06 for now, what do you think of the idea of having the "patrol" state be a random movement pattern? Each game cycle, we could determine where the enemy will move. To prevent completely scatter-brained behavior, we could prefer one direction based on some conditions like maybe length of room in each direction or something.

Also, we need to figure out what to do for LOS. Will it be visible to the player somehow? Otherwise, how will the player know if they are at risk of being spotted or not?

andydelso commented 6 years ago

Yep this is what I was thinking as well.