BedfordWest / fragmentology

Project to make a game together for funsies.
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Progression/difficulty #31

Open BedfordWest opened 6 years ago

BedfordWest commented 6 years ago

Possible idea: Dungeons/instances could have "rooms" - each room would have a difficulty level (an integer?) and maybe an "average trap/pattern" difficulty level. The room would be made up of a number of traps/enemies/patterns/etc. of an average difficulty level combined to the total difficulty level of the room.

This potentially allows us to procedurally generate rooms (nice for replayability and content) while still giving us some control over strategy and construction.

BedfordWest commented 6 years ago

Could also potentially make an "open world" outside of the dungeons that is less rigidly constructed - more free flowing and less room-based or some such.

andydelso commented 6 years ago

Maybe we treat the over world like steam world dug. It's just a hub of sorts. The rest takes place in random dungeons or planned ones for story type stuff.

BedfordWest commented 6 years ago

Never played it - let me look into it

andydelso commented 6 years ago

An idea I had for this was that you are exploring some kind of ruins. Basically in the beginning, you set off an alarm, and thats why the enemies are looking for you. So you need to get out as we teach the game to you.

Once out, you can visit the hub or over-world to maybe learn skills, sell finds, upgrade stuff.

Then you foray back into the ruins for things. Not everything needs to be a ruin either. Just some place to explore I guess.