Open BedfordWest opened 6 years ago
Could also potentially make an "open world" outside of the dungeons that is less rigidly constructed - more free flowing and less room-based or some such.
Maybe we treat the over world like steam world dug. It's just a hub of sorts. The rest takes place in random dungeons or planned ones for story type stuff.
Never played it - let me look into it
An idea I had for this was that you are exploring some kind of ruins. Basically in the beginning, you set off an alarm, and thats why the enemies are looking for you. So you need to get out as we teach the game to you.
Once out, you can visit the hub or over-world to maybe learn skills, sell finds, upgrade stuff.
Then you foray back into the ruins for things. Not everything needs to be a ruin either. Just some place to explore I guess.
Possible idea: Dungeons/instances could have "rooms" - each room would have a difficulty level (an integer?) and maybe an "average trap/pattern" difficulty level. The room would be made up of a number of traps/enemies/patterns/etc. of an average difficulty level combined to the total difficulty level of the room.
This potentially allows us to procedurally generate rooms (nice for replayability and content) while still giving us some control over strategy and construction.