added a toggle and get method to the WorldRenderer to access the current debug mode setting
changed the setting from being final so it can be altered
used the methods within InputController to set a toggle button
works like a charm but I honestly don't know if this is the correct way to do it
added a toggle and get method to the WorldRenderer to access the current debug mode setting changed the setting from being final so it can be altered used the methods within InputController to set a toggle button
works like a charm but I honestly don't know if this is the correct way to do it