BeeGass / AI-Project2

In the class CS-4341, Artificial Intelligence, we were tasked to build an agent that could play the game of Gomoku. In order to achieve this the team implemented the MiniMax algorithm, Alpha-beta-pruning as well as our own understanding of evualtion function to facilitate the previous two algorithms. Additionally to aide in the agents compentency the team built, from scratch, a linear neural network.
https://github.com/BeeGassy/AI_Project2
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Utility Function Stuff #3

Open BeeGass opened 4 years ago

BeeGass commented 4 years ago

https://blog.theofekfoundation.org/artificial-intelligence/2015/12/11/minimax-for-gomoku-connect-five/

https://courses.cs.washington.edu/courses/cse573/04au/Project/mini1/JA/report.pdf

https://rshcaroline.github.io/Daily-Summaries/2018/05/12/%E4%BA%94%E5%AD%90%E6%A3%8BAI/