Each player is located on a separated computer, accessing the same website and playing the same Pong game.
Copilot overview of step breakdown:
Django Backend:
Set up your Django backend to handle multiplayer interactions. You’ll need to manage player sessions, game state, and communication between clients.
Use WebSockets for real-time communication. Pay attention to handle asynchronous events efficiently.
Frontend:
In your frontend code, create a WebSocket connection to the Django backend. This connection will allow real-time communication between players.
When a player joins the game, send their unique identifier (e.g., username or session ID) to the backend.
Listen for game updates (e.g., ball position, paddle movement) from the backend via the WebSocket connection.
Update the game state on the frontend based on the received data.
Game Logic:
Ensure that both players’ browsers receive the same game updates simultaneously. For example, when one player moves their paddle, broadcast that action to all connected clients.
Nginx Configuration:
Set up Nginx as a reverse proxy to handle WebSocket connections.
Configure Nginx to forward WebSocket requests to your Django backend.
Make sure your Nginx configuration allows WebSocket traffic by adding the necessary proxy headers.
Testing:
Test the game locally with two separate browsers (or devices) to simulate remote players.
Deploy your application to a server accessible over the internet (e.g., using a domain or IP address).
Have players connect to the same URL from different computers to play together.
Each player is located on a separated computer, accessing the same website and playing the same Pong game. Copilot overview of step breakdown: Django Backend:
Use WebSockets for real-time communication. Pay attention to handle asynchronous events efficiently.
Frontend:
Game Logic:
Nginx Configuration:
Testing: