Nanites armour providing ability and their healing is just completely absurd and far too strong. It is also almost impossible to know if someone has nanites in them until they survive over 150 damage with no armour on at all.
I would like the following things:
All armour abilities are now active powers that consume a heavy amount of nanites while active. These will make visible effects on the player. These can be, for example, a bullet shield, a laser shield or a melee shield which acts either for a set amount of time or until the nanites run out.
Healing abilities to be the same, but significantly reduce the rate at which they can heal. Players taking damage should have the healing cancelled for a set amount of time.
Nanites armour providing ability and their healing is just completely absurd and far too strong. It is also almost impossible to know if someone has nanites in them until they survive over 150 damage with no armour on at all.
I would like the following things: