BeeStation / BeeStation-Hornet

99.95% station. 0.05% bees
https://beestation13.com
GNU Affero General Public License v3.0
200 stars 682 forks source link

[2] Heretic Balancing #11745

Open PowerfulBacon opened 1 month ago

PowerfulBacon commented 1 month ago

Heretic balancing needs to be largely reconsidered.

Heretics need to have much more useful items that are useful to new players. Heretics should be powerful at locking a target in and killing them and should have items such as slowdowns which make it hard for the victim to escape.

Certain heretic items need heavy nerfs, such as ash jaunt which is just far too strong and frustrating to deal with. I would prefer if this gave you a set amount of time where you can phase through airlocks, but only airlocks and not walls directly.

I want it so that with a little bit of preperation, a newer player (20-100 hours) could have a strong chance at surviving a defensive encounter with security. Some items that I am thinking of are powerful traps, perhaps ones that can be set to only trigger if the target is a living heart target. X-ray amulets that allow you to see thorugh walls, helping you stay hidden and items on the void path which can suppress your sound.

FriendlyIsisMember commented 1 month ago

From my experience, de-converting a ghoul is currently unclear. There should be a clear way on how to de-convert a ghoul back to its normal form, and it should be clearly indicated with game text (Similar to blood cult de-conversion).

You can currently ghoul your sacrifice, then sleep/sacrifice them to the ritual and they will return looking like a human, but still having their Loyalty to the Heratic. (Mindshields/brain trauma clearing doesn't work)