Closed Rukofamicom closed 2 weeks ago
I can adjust the random ammo so that the entire magazine is the same random type, or remove it entirely if necessary but I think having random bullets come out is neat.
If it fired just standard .38 rounds it will consistently do 25 damage per shot, which is still a reasonable amount of damage. Random bullets make it average closer to 20 damage per shot - usually doing 25 but two of the possible ammo do almost nothing.
Cool, but I think that with the nerf of the gun, we can finally increase the availability a little
I'd be alright with including them in silver slime pool again, as well as potentially in uplinks for botanists.
I'm awaiting further input before I do anything else with the PR though - whether that's changing how the random ammo type works, or making it entirely non-random.
ping me in a few days for merging. let's other maints look into this for the days
About The Pull Request
This makes gatfruit produce .38 revolvers with a random assortment of .38 rounds instead of .357 revolvers
Why It's Good For The Game
.357 revolvers do 60 damage per shot, a power level so obscenely high that they're only held back by their rarity, a rarity that is enforced against antagonists via a very high uplink cost and a population restriction. Gatfruit have neither of these and are available to both miners and a neutral ghost spawn.
This change brings them down to be on par with standard ranged weaponry rather than 2HKO even against armor, while still maintaining some of the chaos by having random bullet types loaded within it. Most of the time you'll do 25 damage, sometimes you'll also ignite or freeze your target. Other times you'll do abysmal damage with a rubber bullet.
Testing Photographs and Procedure
Changelog
:cl: balance: Gatfruit now spawn .38 revolvers instead of .357. Gatfruit revolvers will have random ammunition loaded into them. /:cl: