Open Therealdoooc213 opened 1 week ago
Not 100% sure how I feel about this and the long-term implications it may have.
This will make it much easier for miners to break in and forcibly research things with nobody to stop them. Likewise this will make miner antagonists much stronger by virtue of access unless it is widely adopted/used regularly enough that the outpost areas are manned more often than they aren't.
I also like the way it's currently set up as abandoned with a very dangerous and angry spider.
About The Pull Request
This updates the lavaland science outpost so it no longer looks like a very dusty ruin, and its now capable of producing chemical bombs (for research) with a little bit of help, or alternatively scientists can head out with the science hardsuit to go scan mobs instead of relying on miners.
Why It's Good For The Game
Since lavaland is accessible by the crew for the majority of the shift, i think the science bay deserves some love instead of being discarded, only used by antagonists/assistants for the shuttle. I'm hoping the semi-refurbished state & the research console will encourage scientists to head down to lavaland to do some real science!
Testing Photographs and Procedure
Screenshots&Videos
Put screenshots and videos here with an empty line between the screenshots and the `Changelog
:cl: add: The lavaland science division now starts with a research console and destructive analyzer (no protolathe board) add: Lavaland Research directors office starts with a core R&D console, exosuit control console, and a research camera console tweak: lavaland research division now has proper access add: Lavaland research directors office no longer spawns with a hostile spider, it now spawns with a friendly spider! tweak: The gulag no longer spawns with a incredibly ugly 6 tile long r wall 'fence' add: lavaland science chemistry starts with a chem dispenser board /:cl: