Open RDS88-beeman opened 4 days ago
good change
I think its funnier the way it is because it makes felinid player mad and thats good.
I think its funnier the way it is because it makes felinid player mad and thats good.
This is some TG Terry level thinking ngl
Are you willing to do more work on the cat surgeon?
They could do with some improvement in general:
This will prevent them from being killed by the first solo person that runs into them by removing the "Rush directly into their face and you can't be put to sleep" strategy.
About The Pull Request
The cattification of the cat surgeon intentionally lacked a stat check, so as long as you had a cat ears or tail the cat surgeon's first attack against you would instantly pacify you irrespective of circumstance. This was technically an intended feature, but sucks to play against.
Why It's Good For The Game
This "feature" was dumb as fuck. Being permanently pacified, with a brain trauma, through blocks and hardsuit helmets and any sort of counterplay just really sucks. This at least means that, even if you're a felinid, he has to knock you out first.
Testing Photographs and Procedure
Changelog
:cl: balance: The cat surgeon can no longer extendo-grip around blocks to pacify conscious felinids. /:cl: